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Blender texture bonkers


Pamela Galli
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So I have this Welsh Dresser and decide to put a different hutch top on it in Blender.  Same material -- the whole pieces is the same except for the drawer pulls.  But when I bake the texture instead of getting a nice wood texture I get what you see below.  But sometimes SOME of the islands look normal, and the others messed up like this, and other times SOME look normal and others are white.

 

Screen shot 2012-03-21 at 8.07.00 PM.png

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rhonin Nissondorf wrote:

holy cow dude that coudl be a million factors . first thing that comes to mind is   what style lamp you used,   how you  unwrapped the uv's.   and if those terms arent familar to you. you should check out some tutorials. blender.org or  machinmatrix.org

Um, yes those terms are familiar.  Next time a simple "I don't know" will do, thanks.

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I can tell you one setting that produces exactly this effect in Blender 2.49b. It will be the equivalent parameter in the later versions, although I can't say exactly where that will be in the UI. In 2,49, there is a panel tab in the material buttons (F5) called "Map Input". It has a group of four buttons labelled "Flat", "Cube", "Tube", "Sphere". If you are using "UV" mapping (set above in the same tab) and select the "Tube" or "Sphere" from these buttons, you will get the sort of texture projection pattern you see in your picture. You need to set it back to "Flat". Perhaps someone knows where this setting is in the 2.6 etc UI? Of course, it might be something else entirely.

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