Pamela Galli Posted March 22, 2012 Share Posted March 22, 2012 So I have this Welsh Dresser and decide to put a different hutch top on it in Blender. Same material -- the whole pieces is the same except for the drawer pulls. But when I bake the texture instead of getting a nice wood texture I get what you see below. But sometimes SOME of the islands look normal, and the others messed up like this, and other times SOME look normal and others are white. Link to comment Share on other sites More sharing options...
rhonin Nissondorf Posted March 22, 2012 Share Posted March 22, 2012 holy cow dude that coudl be a million factors . first thing that comes to mind is what style lamp you used, how you unwrapped the uv's. and if those terms arent familar to you. you should check out some tutorials. blender.org or machinmatrix.org Link to comment Share on other sites More sharing options...
Pamela Galli Posted March 22, 2012 Author Share Posted March 22, 2012 rhonin Nissondorf wrote: holy cow dude that coudl be a million factors . first thing that comes to mind is what style lamp you used, how you unwrapped the uv's. and if those terms arent familar to you. you should check out some tutorials. blender.org or machinmatrix.org Um, yes those terms are familiar. Next time a simple "I don't know" will do, thanks. Link to comment Share on other sites More sharing options...
Drongle McMahon Posted March 22, 2012 Share Posted March 22, 2012 I can tell you one setting that produces exactly this effect in Blender 2.49b. It will be the equivalent parameter in the later versions, although I can't say exactly where that will be in the UI. In 2,49, there is a panel tab in the material buttons (F5) called "Map Input". It has a group of four buttons labelled "Flat", "Cube", "Tube", "Sphere". If you are using "UV" mapping (set above in the same tab) and select the "Tube" or "Sphere" from these buttons, you will get the sort of texture projection pattern you see in your picture. You need to set it back to "Flat". Perhaps someone knows where this setting is in the 2.6 etc UI? Of course, it might be something else entirely. 1 Link to comment Share on other sites More sharing options...
Gaia Clary Posted March 22, 2012 Share Posted March 22, 2012 Its the projection type in the mapping section of the texture properties in the properties window... ok, it is here: 2 Link to comment Share on other sites More sharing options...
Pamela Galli Posted March 22, 2012 Author Share Posted March 22, 2012 Yes that was it! Thanks so much! Link to comment Share on other sites More sharing options...
Pamela Galli Posted March 22, 2012 Author Share Posted March 22, 2012 Thank you Drongle -- I knew it was some simple setting but had no clue which. I had asked in the Blenderartist forum and got no response -- and right here got two correct ones! Link to comment Share on other sites More sharing options...
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