This will NOT work, however, if you have another script in the object that is creating the hover text every time it resets. If that's the case:
(1) If the other script is ONLY a hover text script, simply delete it.
(2) If the other script is doing other things, and if you have mod perms for it, open the script and change the text in the llSetText command -- it's pretty obvious -- to look like my example above.
If you cannot delete or modify the script, then you'll just have to live with it.
BTW, my script will delete itself immediately once it has erased the hover text, so you don't have to worry about cleanup.
ETA: If hover text is hanging around even after you have deleted an object, you didn't delete the whole thing. There's still a small or invisible prim that has the hover text in it. Use CTRL + Alt + T to find it.
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Rolig Loon
Assuming that you have mod perms for the item, add this script to it.....
This will NOT work, however, if you have another script in the object that is creating the hover text every time it resets. If that's the case:
(1) If the other script is ONLY a hover text script, simply delete it.
(2) If the other script is doing other things, and if you have mod perms for it, open the script and change the text in the llSetText command -- it's pretty obvious -- to look like my example above.
If you cannot delete or modify the script, then you'll just have to live with it.
BTW, my script will delete itself immediately once it has erased the hover text, so you don't have to worry about cleanup.
ETA: If hover text is hanging around even after you have deleted an object, you didn't delete the whole thing. There's still a small or invisible prim that has the hover text in it. Use CTRL + Alt + T to find it.
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