Scout Schwager Posted March 14, 2012 Share Posted March 14, 2012 Ok I'm on a poseball, my avi is playing an animation invoked from a menu.In viewer 1 I remember there was a way to find the name of the animation that was being played. Can't find it in V2 or Firestorm.Not the name of the menu selection, but the name of the animation invoked by the menu choice.thanks Link to comment Share on other sites More sharing options...
Coaldust Numbers Posted March 14, 2012 Share Posted March 14, 2012 In Firestorm: 1. be sure you have the developer menu turned on (Avatar: Preferences, Advanced tab, Show Developer Menu checkbox) 2. Develop: Avatar: Animation Info Link to comment Share on other sites More sharing options...
Scout Schwager Posted March 15, 2012 Author Share Posted March 15, 2012 Thanks, but no. Thats showing data on, positions relating to the avatar. There is no display of the name of the animation being forced upon the avatar! Hmm a bit of a freedom of information issue here! Link to comment Share on other sites More sharing options...
Coaldust Numbers Posted March 15, 2012 Share Posted March 15, 2012 I appologize. It seems this now only shows what built-in animations are playing. I'm almost positive it used to show all animations that were playing on the avatar. I seem to recall it would show non-built-in's via their GUID instead of a name, but I'm not sure about that. Phoenix has a Animation Explorer you could use to get the information you want (and stop the animation, and revoke permissions), but Firestorm doesn't seem to have it, and the standard viewer has never had such things. If you want to stop a animation use: Avatar: Stop Avatar Animations You may also want to select: Edit: Preferences Firestorm vertical tab: Protection horizontal tab Revoke Permissions group: Revoke on STAND radio button There is apparently a known problem where scripts that have taken a permission, then been taken back into inventory before the permissions were revoked, never release that permission, even if the client says to revoke it. You may want to see Perrie Juran's testing results here: http://community.secondlife.com/t5/LSL-Scripting/Revoking-Permissions/td-p/1112303/page/3 They continue on to page 4. If you don't have the patience to read all this, the most important thing to know is about all you can do to stop someone from griefing you this way is get further than 96sqm from them, then use Stop Avatar Animations. Sadly, they will be able to continue if they get back within 96sqm of you. Relevant JIRA's include: https://jira.secondlife.com/browse/SVC-1006 https://jira.secondlife.com/browse/VWR-13228 Link to comment Share on other sites More sharing options...
Innula Zenovka Posted March 16, 2012 Share Posted March 16, 2012 I think you may be misremembering this. Develop>Avatar>Animation Info is the V3 version of V1's Advanced>Character>Animation Info, but both of those only give the name of the animations if they're one of the built-in internal animations, Otherwise they give the uuid if it's an animation that's full perms to you (I think); if it's not, they simply show NULL_KEY (a lot of 0s). I don't really see how the viewer would know the name of the animation that's playing, anyway. Animations, like textures and sounds, keep their uuids, and that's how the sim and the viewer reference them. So I if I give you a modifiable animation and you rename it, and we both play our copies, as far as the sim's concerned, we're both playing animation uuid such-and-such, and that's what it's sending to people's viewers, not "Disco Dance 1" or whatever. Link to comment Share on other sites More sharing options...
Scout Schwager Posted March 16, 2012 Author Share Posted March 16, 2012 Yes I see that, thanks. Phoenix viewer does have an "Animations" console that shows the animation being invoked. But it only has the UUID, as you say, not the original name. Link to comment Share on other sites More sharing options...
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