JackRipper666 Posted March 13, 2012 Share Posted March 13, 2012 Hey guys, I'm new to animation but curious about a particular joint in the skeleton for SL. The mSkull joint I'm trying to get control over so I can adjust it's rotation I can't find that in qanimator but I know it exists on my skeleton in maya. Does anyone know if this joint is animatable? If so what software might allow me to use it? Link to comment Share on other sites More sharing options...
Medhue Simoni Posted March 13, 2012 Share Posted March 13, 2012 If it is possible to animate, you'd likely be able to using the anim format. I think Blender is the only program that supports anim files, and you have to use a TPV to upload them. Link to comment Share on other sites More sharing options...
JackRipper666 Posted March 13, 2012 Author Share Posted March 13, 2012 Hey Medhue! What is the anim format an export in blender? I don't see it in export menu but my brain also says ganim as in maybe scritping that joint some how? lol and other question is what is TPV? That's also new to me. Link to comment Share on other sites More sharing options...
Coaldust Numbers Posted March 13, 2012 Share Posted March 13, 2012 There are several tools that can be used to produce Anim format files other than Blender (e.g. a modified version of QAvimator and AnimMaker (with great pain, since it's really intended for modifying them)). Some (like that altered QAvimator) have become rather hard to obtain. It is true you have to use a third party viewer, *usually* via the bulk uploader (the regular upload dialog usually doesn't work), to upload them. Blender is normally incapable of exporting Anim files, but you can buy a exporter for it: http://blog.machinimatrix.org/avastar/avastar-anim-format/ Link to comment Share on other sites More sharing options...
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