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Rihanna Irata

Is it?

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Hey guys, im always trying to find ways of improving my sim and i neard that mesh is actually betther for servers and clients thatn sculpty as it loads faster and it takes less resources on the server, is this right?

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That's an impossible question to answer.

It is how you as an artist or creator make the object that determines how "heavy" it is on the servers. When built "right", mesh is certainly a lot friendlier on both your graphics card and the SL servers. When built "wrong" it can be a lot heavier.

Mesh is also a lot more versatile, since you're not stuck with a set shape which you can only fold and squeeze like a sculpty. You can use as many shapes, in any arrangement as you need.

They do seem to rezz a lot quicker aswell.

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Makes sense, as everytime the viewer wants to show a sculpty it must go ask the server for the sculpt map, apply it to that sculpty, and wait for it to load where as mesh is just there, nothing to load except for the initial data.

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That could be a units conversion issue. In the most right tab of the uploader you can set the scale. It's (obviously)  defaulted at 1.000. The inworld size is shown next to it.

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Correct answer: It depends. It depends on the creator making things optimally, not wasting resources. It depends on the complexity of the scene. It depends on the textures, A LOT! 1024 textures everywhere will slow everyone down for no reason. But wait, there's more! Better for you as the owner to use the tools in the viewer to check sim performance. Make a couple of changes and see the difference to get the best out of it.

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