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'Pushed In' Rigged Mesh


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I'm having issues with the rigged mesh garments I  am bringing inworld.  I am rigging them in maya and the lower half of the garment seems fine but the upper hald seems 'pulled in' from armpit to armpit.  I thought this was a weighting issue and painted out the weight influence for the chest but it doesn't seem to be affecting it.  When the object is rezzed on the ground it looks perfect.  Any suggestions anyone might have as to why this is happening would be very much appreciated. Thank you :)

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