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Breedables... Really?


Paul Hexem
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If the creators of these can have a monopoly on the food supply for these nasty critters, LL should open a exploit so that other scripters can make a bullet to kill them or poison to feed to the hungry ones to put them out of their misery. I have quite a few parcels that are next to fields of dying or nearly dead Alpo .. but instead of disappearing they just lay there .. how about allowing the ability for vultures to come and eat the damn things?

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VonGklugelstein Alter wrote:

If the creators of these can have a monopoly on the food supply for these nasty critters, LL should open a exploit so that other scripters can make a bullet to kill them or poison to feed to the hungry ones to put them out of their misery. I have quite a few parcels that are next to fields of dying or nearly dead Alpo .. but instead of disappearing they just lay there .. how about allowing the ability for vultures to come and eat the damn things?

LOL. Yes I found myself pondering how to design an SL myxomatosis in the bunny days...

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MoiselleErin Teardrop wrote:

There is a lawsuit over breedables? Wow, I know SL has brought some lawsuits in RL over things like casinos but now breedables also?

I guess those things just are not popular with many SL'ers.

There wasn't any lawsuit regarding Casinos, it was just banned grid-wide. The breedables lawsuit is to do with 2 Breedable companies regarding certain IP rights of part of the breeding process i believe.

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soo, i have a horse. i use it for RP. i ride it once and a while as a knight. now, it's sick. and i am supposed to buy "medicine" and food for it.. i paid $1000L for this horse. why do i have to feed the frickin thing? why not add a "don't breed/feed/its just a prop" button?

just my $5L.

and i will never buy another breedable.

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A lot of people derive a great deal of fun from breedable products, which is good. Once pathmaking tools hit Agni perhaps a little bit of the lag will be mitigated.

They aren't my thing however it's nice we have them. Their scripting needs to be an ongoing process as older breeding products are bound to be laggier if not kept up to the standards of the day.

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On the whole ponzi scheme thing, or at least pyramid scheme.

On one hand, I see the issue of breedables as filling the whole of "how do you play SL?" and then someone pitches these things. People might think that this is a normal thing for the game. I think the words "linden dollars" totally get rid of the issue.

I think in order for the law to press charges for ponzi scheme...well, they would have to show how the breedables have promised legal tender and drawn people to this. This is the issue, they are not claiming this stuff and are an in word marketed company, not part of the usual ponzi scheme deal.

Pyramids have tiers, I think. But, I really don't know much about both. But, yeah, like I said...it is not exactly  one BUT I bet people do feel like it is a game with rules and they be less likely to lose money etc.

When you put a quarter/coin in a pac-man game and the gohsts eat you....you have to feed it another quarter/coin! Simple as that. So, the breedables can't really be seen by people as being as dispicable as ponzi schemes by the law or rational people.

I did NOT say you where not entitled to an opinion, though I apologise it sounded that way. I am saying you can't legally claim that, you can't really rationally think that SL offers a viable real life income by selling these and you can't claim, in turn, that they where saying it does. Now, maybe some do...but most do not, so I am also assuming people know that I am talking about the product in general, the actual law and rationally we can't claim they are all, as an industry, claiming real legal tender (countries real money) etc. can be earned even!!!! It is linden dollars you make, what you do with those is all your own issue. I didn't sort of explain that, sort of made it sound as if your opinion of weather it is as bad as ponzi schemes, or an SL equivelent with similar dispicable, unmathematically proven value, and whatever other opinions there are of this type of thing...uh, yeah. Sorry about glossing over and sounding as if I forbid you for thinking! Of course, being the all powerful being that I am I could easily just flick my wrist and all of a sudden your opinion would be changed, you woudl comply with all I say and be in accord with my will and my powerful almighty opinion!! I choose to allow you to have one, so feel lucky this day...for today, you freely have an opinion of your own!!! ;) of course, I joke. I am very much rather powerless and simply didn't use the right explanatory wordage.

But, yeah...not thinking it is a total scam BUT you can see how it is a bit like....in a world where the prims are free, one upload can be shared easily...why have the items die? Istn't there enough death in real life? Why do we need to be reminded about death? Just my opinion, but I understand it...I want to make a breakable car....BUT, it would have a tow truck and a garage and would be animatably fixed easily enough by one avatar! Realism? Not exactly, but soon....one day, we might have a car that can be totally fixed this way! All simple components that can be replaced, or the parts pulled off and placed onto a new chasis if they are still servicable. I mean, SIMPLE, not the hundreds of parts in IC engines we have now. Electric offers this, sort of. Simple motos attached to wheels means you can easily change a motor and batteries are easy enough to change. Very simple and quick trouble shooting. Not to mention survable pods with body and drive train that can be maybe scanned with ulstrasound or some such thing and then put back into use with a new body surround and such. Maybe one day. But, either way....why make them buy another one?

This is the test. Can ou sell a creature that dies and simple never make it breedable? This is possible in real life, you just find the only 2 or so in existance and breed them yourself. Neuter and spay them, then sell the infirtile ones! So.....why are they popular again? Money? Fun? Sure, both!! So, I am not sure there is a whole issue with  ponzi though, because of before mentioned stuff. 

As far as lag goes. Well, to be honest...this is up to land lords. Mainland? Yeah, this is a land lord issue to! HOW! You scream...well, LL is your land lord!!!! So, you have to ask them to manage it, sadly. They make money either way because you rent from someone they host for!!! So, you see the incentive is nill to improve mainland unless....well, unless they really wish to become land lords more than they wish to host sims for them....in other words, which is more profitable for them? Until then, you can only make change by finding land lords that wish to keep the sim clean and not have to many scripts running. Maybe they need a breedables detector? Or a laggy object returning bot program at the land, some do rent at premium prices...maybe they really should do this? 

I think the avatar script pool stuff and the latest non hardware based server is an issue. Sims are not on one peice of hardware, they get resources as they are needed. So, any overhead you have on your sim goes to another unless you need it, then you get some back until you reach the limit allowed based on your tier...as far as I understand.

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There are some strangely intolerant views being expressed in this thread from posters that really havent even tried to understand how the Breedables market works. I wonder why people so against something which they have clearly had so little contact with.

Breedables are a game designed to provide entertainment for the users and profit for the creators, there is aboslutely nothing wrong with that, you could describe every item set for sale in Second Life in the same way.

No one is forcing anyone to continue to buy food, the overwhelming majority of people are not tricked into buying a pet only to find out later it needs feeding, the people who are really into it will have calculated the cost of producing offspring down to the last L$ and since food sales are the creators income, these parts of the game are obvioulsy well advertised. If you bought on a secondary market and didn't realise what you were getting into, just join the relevant advertising group and sell the animal, you never know you may even make a profit.

The fact that animals can die if not fed is an essential part of the game, the users enjoy having an animal that they need to care for, idiotic?, sad?  - 76 million Tamagotchi users got their enjoyment in the same way, and of course this nurturing type mechanic is used in many other games, The Sims, Farmville, Tycoon series, Catz series to name a few. 

Breedables bring real life currency into Second Life, most breeders enjoying buying and selling on the secondary market, and from time to time they make a killing, big lumps of L$s that they may just decide to blow on your products. if you look back at the transaction statistics for summer 2009 you can clearly see the huge spike when Sion Chickens reached their height of popularity, an extra $100,000 USD was brought into Second Life in one month alone.

People playing breedable games rent land, by stuff to make it look nice and spend time and money here in SL, we need as many of this type of resident as we can get.  

Like all good games breedables have what may be described as 'addictive' qualities, this means the creators have worked hard to create something people want to play, comparing creators to heroin dealers who prey on uninformed residents is ludicrous nonsense.

Calling breedables a ponzi or pyramid scheme is a total misunderstanding of this type of product, there are several fundamental differences to the business model, not to mention the entertainment value. The accusation of fraud was sensibly withdrawn by the OP although repeated by another poster who didn't bother with the technicality of producing any evidence, anecdotal or otherwise, to support the charge   

Whilst there has been a lot of talk about the evil money making of the creators, no one has taken a moment to consider the development and running costs which can be enormous. A successful system will require hundreds probably thousands of hours of development, almost always by a team rather than a single developer, and depending on the deal thats been struck, thousands of dollars can be invested to bring the product to market. This kind of risk deserves a high return.

Once released there is always ongoing development and a large emotionally connected user base to support and manage, it can be very hard work. 

Most breedable systems to one degree or another are victims of their own success, I know from my own experience, going from standing on my own on my deck quietly creating things to suddenly having 700 users, who's enjoyment in the game I felt personally responsible for, was a huge shock. Creators are in a constant battle with the clunkiness of Second Life, sadly there are also one or two creators that don't seem to have the skillset to produce an efficient system so they went ahead and released an inefficient one. One such system was released recently and I am guessing it may be this that is plaguing the OPs sim.

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Lets break this down a bit. shall we?


Ziggy21 Slade wrote:

There are some strangely intolerant views being expressed in this thread from posters that really havent even tried to understand how the Breedables market works. I wonder why people so against something which they have clearly had so little contact with.

Breedables are a game designed to provide entertainment for the users and profit for the creators, there is absolutely nothing wrong with that, you could describe every item set for sale in Second Life in the same way.

No one is forcing anyone to continue to buy food, the overwhelming majority of people are not tricked into buying a pet only to find out later it needs feeding, the people who are really into it will have calculated the cost of producing offspring down to the last L$ and since food sales are the creators income, these parts of the game are obviously well advertised. If you bought on a secondary market and didn't realize what you were getting into, just join the relevant advertising group and sell the animal, you never know you may even make a profit.

Wrong... you are forced to buy food, salt, treats, and medicine to keep your "pets" healthy. If you don't buy them , they will get sick and then you can't do anything with them.

The fact that animals can die if not fed is an essential part of the game, the users enjoy having an animal that they need to care for, idiotic?, sad?  - 76 million Tamagotchi users got their enjoyment in the same way, and of course this nurturing type mechanic is used in many other games, The Sims, Farmville, Tycoon series, Catz series to name a few. 

you didn't have to buy food for Tamagotchi. i had 8 of them.

Breedables bring real life currency into Second Life, most breeders enjoying buying and selling on the secondary market, and from time to time they make a killing, big lumps of L$s that they may just decide to blow on your products. if you look back at the transaction statistics for summer 2009 you can clearly see the huge spike when Sion Chickens reached their height of popularity, an extra $100,000 USD was brought into Second Life in one month alone.

And that money went directly into the creators pockets and was turned back into USD.. invalid point.

People playing breedable games rent land, buy stuff to make it look nice and spend time and money here in SL, we need as many of this type of resident as we can get.  

Like all good games breedables have what may be described as 'addictive' qualities, this means the creators have worked hard to create something people want to play, comparing creators to heroin dealers who prey on uninformed residents is ludicrous nonsense.

Calling breedables a ponzi or pyramid scheme is a total misunderstanding of this type of product, there are several fundamental differences to the business model, not to mention the entertainment value. The accusation of fraud was sensibly withdrawn by the OP although repeated by another poster who didn't bother with the technicality of producing any evidence, anecdotal or otherwise, to support the charge   

Whilst there has been a lot of talk about the evil money making of the creators, no one has taken a moment to consider the development and running costs which can be enormous. A successful system will require hundreds probably thousands of hours of development, almost always by a team rather than a single developer, and depending on the deal thats been struck, thousands of dollars can be invested to bring the product to market. This kind of risk deserves a high return.

Once released there is always ongoing development and a large emotionally connected user base to support and manage, it can be very hard work. 

Most breedable systems to one degree or another are victims of their own success, I know from my own experience, going from standing on my own on my deck quietly creating things to suddenly having 700 users, who's enjoyment in the game I felt personally responsible for, was a huge shock. Creators are in a constant battle with the clunkiness of Second Life, sadly there are also one or two creators that don't seem to have the skillset to produce an efficient system so they went ahead and released an inefficient one. One such system was released recently and I am guessing it may be this that is plaguing the OPs sim.

 

My question is a simple one. what happens when LL implements their script limits? each horse is about 4 scripts..

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Drake1 Nightfire wrote:


Wrong... you are forced to buy food, salt, treats, and medicine to keep your "pets" healthy. If you don't buy them , they will get sick and then you can't do anything with them.
..

I am not wrong there is no 'force' involved, again you are trying to present the idea that 1000s of users are repeatedly tricked into buying animals they didn't know they had to feed, this just isnt the case


Drake1 Nightfire wrote::


you didn't have to buy food for Tamagotchi. i had 8 of them.

They used a different business model, find out more about it by asking your parents if they felt their $150 was well spent. The comparison I was making was the nurturing aspect of both games which you obviously understand, if  your 8 Tamagotchis had running costs met by the manufacturer or had they given birth to new Tamagotchis that you could sell to your friends, also with running costs met by the manufacturer, the business model would no doubt have been different


Drake1 Nightfire wrote:


And that money went directly into the creators pockets and was turned back into USD.. invalid point.

Its interesting that you are able to dismiss a reasoned argument backed up with statistical documentary evidence as an 'invalid point' based on a few words you have just made up, you have absolutely no evidence whatsoever to support such a claim and clearly no idea whatsoever how the breedable markets work. I would say that you have made an invalid point, but calling it a 'point' at all is doing it far too much justice

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Ziggy21 Slade wrote a load of stuff:

Breedables are a game designed to provide entertainment for the users and profit for the creators, there is aboslutely nothing wrong with that, you could describe every item set for sale in Second Life in the same way.

No one is forcing anyone to continue to buy food, the overwhelming majority of people are not tricked into buying a

Those are the salient points.

If you don't want to buy food, don't buy pets that require it.  It seems to me that those who buy the breedable ones are those who intend to try to make a profit by selling them, otherwise why would anyone buy that particular type?

In that sense, breedables are like mall spots to me, I have to keep feeding those rent money, regularly or I get ejected from that location.  Damned region owners wanting to try to recoup costs of their sim.

In other words, when you're in it for a profit, food is a cost of doing business.

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Sassy Romano wrote:


Those are the salient points.

If you don't want to buy food, don't buy pets that require it.  It seems to me that those who buy the breedable ones are those who intend to try to make a profit by selling them, otherwise why would anyone buy that particular type?

As I see it thats half the story, i think a large part of the market just likes to have animals to care for and enjoy playing the game of genetics to see what they can get, if they get something rare and valuable, the fact that its rare is more important to them than fact that its valuable, although they obvioulsy like that too. If you ask in any breedable group people are under no delusion they will all tell you that you probably won't make money in breeding.

The other half are as you say in for the profit, and also because they like to have their businesses to run even if they dont make huge or even any profits, but theres lots of businesses like that in SL. It was this aspect I believe that brought on the meteoric rise of sion chickens, all of a sudden residents with no creation or coding skills could take part in commerce.

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Yes indeed, my solution to the food thing was to:-

a) first, get someone else to buy food

b) then get to just accept that a green horse (sick) is quite an ok state for what it really just a scripted set of sculpted prims (feel the compassion).

c) then just store it in inventory where it has remained ever since

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Sassy Romano wrote:

Yes indeed, my solution to the food thing was to:-

a) first, get someone else to buy food

b) then get to just accept that a green horse (sick) is quite an ok state for what it really just a scripted set of sculpted prims (feel the compassion).

c) then just store it in inventory where it has remained ever since

You have many finely honed skills Sassy, seems like Horse breeder isn't one of them :smileyhappy:

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Anaiya Arnold wrote:


Ilyra Chardin wrote:

As Linden Dollars have an exchange rate and can be converted into US dollars, it is legal tender.

 

 

No, it's not. 

On every marketplace item page, the item's given in Linden and US Dollars. US dollars are legal tender and LL facilitates the purchase and sale of linden dollars into that legal tender. Further, marketplace accepts direct payment of US dollars.

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From the TOS...

 

5.1 Each Linden dollar is a virtual token representing contractual permission from Linden Lab to access features of the Service. Linden dollars are available for Purchase or distribution at Linden Lab's discretion, and are not redeemable for monetary value from Linden Lab.....

.....You acknowledge that Linden dollars are not real currency or any type of financial instrument and are not redeemable for any sum of money from Linden Lab at any time. You agree that Linden Lab has the right to manage, regulate, control, and/or modify the license rights underlying such Linden dollars as it sees fit and that Linden Lab will have no liability to you based on its exercise of this right. Linden Lab makes no guarantee as to the nature, quality or value of the features of the Service that will be accessible through the use of Linden dollars, or the availability or supply of Linden dollars.

 

And while I am here this is what a Ponzi scheme is...

Ponzi scheme is a fraudulent investment operation that pays returns to its investors from their own money or the money paid by subsequent investors, rather than from any actual profit earned by the individual or organization running the operation. The Ponzi scheme usually entices new investors by offering higher returns than other investments, in the form of short-term returns that are either abnormally high or unusually consistent. Perpetuation of the high returns requires an ever-increasing flow of money from new investors to keep the scheme going. 

Breedables are not 'investment operations' and are not presented as such

Returns are not even an essentail part of the game and are not paid by subsequent investors. just by other people in the game.

The organisation running the scheme does not aim to or pretend to earn profits which it will return to its customers. 

Users are not enticed by offerings of higher returns than other investments

All that is required to keep the game going is a flow of money, not an ever increasing flow.

 

It would be hard for you to be more wrong!

 

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I think the Breedables creators are extremely smart cookies...that found a niche market and filled that gap. I detect that some posters are envious of their success....especially as some have managed to rake  in 6 or 7 figure USD incomes.

The Breedables market has provided fun & a hobby for 1000's of SL'ers.... so why all this negativity? (I've never dabbled in these products, but I can see the appeal)

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As long as items on Marketplace are given in and sold with linden AND US dollar values that sale constitutes a real purchase with real money.  US law would, in this case, override TOS.  That being said, it would be unlikely that anyone would bring this or any other marketplace purchase to court as the costs of any of the items (in real US dollars) are nebulous.  

With respect to the scheme - people who entered the "breedables market" early were able to auction off / sell the offspring for what they considered large sums of linden dollars.  Follow on enthusiasts, seeking to make money in this market, found the market saturated and did yield a return on investment.  

Yes, there are those that bought them for the sheer joy of owning and breeding pets.  But a large number, caught up in the "hype" that was hitting groups where people advertised auctions, bought them thinking they could earn an SL living this way.  As groups moved on to newer type breedables, those late entries into the market found they had costs for their purchases and for food and did not get the return on their investment that they had hoped for.  

Does this fit the exact definition of a ponzi or pyramid scheme - no.  But it's close enough.  And while not everyone is hyping this as a means of earning an SL living, enough are in various groups and circles all over SL to raise these concerns.

Caveat Emptor

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Personally, I don't much care what others do with their breedables(or any product on sl, really), or whether or not they profit from them, enjoy them, whatever have you.

I've made a pretty penny in breedables and their related content, and have for quite a while now. Some I get into and enjoy for only the game aspects of them. Some I get into and enjoy for the potential income. Some I do for both. Some I purchase simply to study and find out what they're all about. I've made back all I've spent, and then some, beyond just some, actually. Certain breedables have been a veritable goldmine for me, actually. I'm not stupid enough to believe it will be for everyone, or that it should be, but it most certainly can be. It doesn't have to be as hard as some think, either. And it doesn't have to cost you much of anything. Those that cost me, are the things I do for fun, much like my many other hobbies in life. I don't mind spending on them. Those that make me money, support my other hobbies and fun, they provide the needed income for them. It's a win-win for me :D

Sometimes I even use my skills to create things for others who also share my hobby, ie, content that goes hand in hand with other products. So that particular market can prove to be beneficial to me in more than one way. The breedables market has proven to be exactly that. it's not just the offspring and whatnot of my breedables that bring in profit.

Not everyone will have the same experiences, but personally I say, don't knock it til you've tried it. You just never know.

Sculpty creators have been the backbone of some of my creations for years now. I invest money in their creations, so that I can later make my own creations, and profit from them. The more I make, the more I can invest back into someone else's creativity. I see some of my breedables in that same light. I might not always recoup what I spent, certainly not right away in many cases, but the potential to do so is there. I don't buy all my sculpty packs for the intent purpose of later making a profit, though. Some I buy because I like them, find them nifty, and just want to make stuff out of them-not sell. Either way, it's still a win-win for me. I get to spend money-giving someone else profit, get to enjoy a hobby and in some cases, I can later profit from my hobby. I see no fail in that plan.

Fail only comes about when folks put their cart before their horse. But they can do that in just about any market these days. Not hard to lose your shirt, when you don't think about what you're doing. I put plans in place before I act, not vice versa.

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Ilyra Chardin wrote:

As long as items on Marketplace are given in and sold with linden AND US dollar values that sale constitutes a real purchase with real money.  US law would, in this case, override TOS. 

You have some legal precedent you are referencing here? experience in the legal profession perhaps?


Ilyra Chardin wrote:

With respect to the scheme - people who entered the "breedables market" early were able to auction off / sell the offspring for what they considered large sums of linden dollars.  Follow on enthusiasts, seeking to make money in this market, found the market saturated and did yield a return on investment.  

Yes, there are those that bought them for the sheer joy of owning and breeding pets.  But a large number, caught up in the "hype" that was hitting groups where people advertised auctions, bought them thinking they could earn an SL living this way.  As groups moved on to newer type breedables, those late entries into the market found they had costs for their purchases and for food and did not get the return on their investment that they had hoped for.  

 Thank you for your potted history of Breedables in Second Life which is of course a completely invented fantasy totally unsupported by any evdidence and like the rest of your posts here is devoid of any actual facts or even any experience.

Once again you seek to perpetuate the myth that 1000s of breeders were duped into buying pets, and this duping happened not just once but several times over the last 2 and a half years


Ilyra Chardin wrote:

Does this fit the exact definition of a ponzi or pyramid scheme - no.  But it's close enough.  And while not everyone is hyping this as a means of earning an SL living, enough are in various groups and circles all over SL to raise these concerns.

Caveat Emptor

Close enough for what?  - close enough for an ill informed drama queen to make up stuff in a community forum? - it would seem so. This idea is almost as ludicrous as you Heroin dealer comment

As I pointed out, and backed up with facts there are almost no similarities whatsoever, it isn't even close to a Ponzi Scheme by any real and sensible definition

Have you ever actually seen a breedable pet, or spoken to someone who owns one?

 

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Ziggy21 Slade wrote:


Ilyra Chardin wrote:

As long as items on Marketplace are given in and sold with linden AND US dollar values that sale constitutes a real purchase with real money.  US law would, in this case, override TOS. 

You have some legal precedent you are referencing here? experience in the legal profession perhaps?

Purchasing an item on the marketplace with US dollars via PayPal and/or credit card gives it a US dollar value. Common sense, really. You'd have to be an idiot to think the TOS overrides consumer protection laws for purchaes made with PayPal or credit card. Purchases in-world can be argued a bit more.
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