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Multiple buttons on 1 texture for inworld controller.


JFerret
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Hi,

 

I want a inworld controller for a light.

I can do this by creating a prim and script for each button and link it, but thats to many prims for the whole menu.

 

Ive seen products that i purchased that use a 1 prim controller with multiple buttons on the texture.

How is this done?

 

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I have a switch in the Market Place that uses one texture and one prim for multi-level lights and window shading.

There is the texture maping and face mapping functions one can use for handing clicks on a prim. I used lDetectedTouchST() because I use a texture that is an arrangement of 6x6 images that I move around to show the light and window shade levels.

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