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3.2.8 performance


Feldspar Millgrove
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Yeah, I tried the 3.2.8 version and basically saw nothing but gray.  It was eating up my CPU.  I waited minutes and nothing ever rezzed in color.  Just gray silhouettes.  Also my voice chat was totally borked.  Could not click on "enable voice chat" without slowing down to a crawl and then crashing.  It was like back when I was using a laptop with shared graphics card.

I tried Firestorm again afterward, and that was the same thing.  So I wiped SL 3.2.8 off, then installed Zen viewer which worked.  Afterward I installed Phoenix 1.6.0.0 because I could not see mesh prims the way they were supposed to appear.  After I installed Phoenix 1.6.0.0 I was able to see the mesh objects again and everything rezzed.  The only thing I can't figure out still is how to get the voice chat to work.  It worked fine before I installed SL 3.2.8.  I think something is messed up in the new SL viewer that effects the other viewers as well.

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I have tried 3.1, 3.2 upto 3.6. Problems after problems. No clue what LL is doing at the moment. Have they outsourced the development of the viewer or something? I'm not even going to give the official viewer a try again. I do hear many problems inworld with it too like pink objects, fuzzy textures, extreme slow loads.

I have V1.23.5, and Phoenix 1.5 (the last build of the 1.5 that is). The latter to use recent features like add. These viewers are so rocking fast :)

For mesh i did use Phoenix 1.6 (1600 build) for a few days, but it is very buggy so i reverted to 1.5. I haven't seen mesh sofar anyway (perhaps 2 times in 4 months). Not surprising since 30-40% uses a non mesh viewer is what i see .

I just stay away from the viewer 2/3 mess LOL

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No issues for me, if it's the Feb 9 (?) release we're talking about, no pinkness, no slowness, no full CPU usage. I'm on an Nvidia card...

It's just a wild guess, but especially since the issues seem to affect other viewers aswell, it might be or include a cache issue. My suggestion would be to remove all viewers and all associated files that are left after uninstall, then try a fresh viewer...

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I was having issues until today when I changed my max bandwidth from 1500 to 4000kps. My issues were high CPU (4 cores all running around 60 to 80% or 3 out of 4 running very high), slow loads and reduced frame rate. I saw so much improvement after I changed bandwidth that I thought LL must have fixed something else at exactly the same time that I made the change. I even went looking on Grid Status and Forums to find out what they did.  Didn't find anything.

Currently when I've cached everything in view and I'm not moving or am moving around just a little I get 100 fps (compared to around 20 yesterday), CPU fluctuates on all 4 cores at around 20 to 30% (was 60-80) and my bandwidth is between 10 and 200 kps (compared to about 1000 yesterday).  If I move around outside the area that's cached (my draw distance is 120M) everything loads quickly and smoothly and CPU use jumps 10 to 20 points but comes down quickly. I think I've only noticed CPU hit 80% today while the viewer was loading - for the past few days the viewer took 100% to load.

Speedtest says I get dl speed 7Mbps Boston (near me), 5Mbps Dallas and 2Mbps SF. I get those results more or less whenever I check it. My conection is broadband cable, my nic is 10/100/1000 but I don't get 1000 from the modem or from the cable service I pay.

Today I was at a big clothing store (4 floors wall to wall vendors) and it loaded quickly. I panned my camera around the store - something I couldn't do yesterday without pretty much freezing. I bought 1 outfit and got 2 free gifts.

I don't know how this setting can make so much difference or if it was a problem unique to me, but give it a try if you're having issues with the current viewer.

My 'about sl' info is:

Second Life 3.2.8 (248931) Feb  9 2012 09:04:17 (Second Life Release) Release Notes

You are at blah blah blah Second Life RC BlueSteel 12.02.02.248819 Release Notes

CPU: Intel® Core i5-2320 CPU @ 3.00GHz (2993.24 MHz) Memory: 8175 MB OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce 9800 GT/PCI/SSE2

Windows Graphics Driver Version: 8.17.0012.8562 OpenGL Version: 3.3.0

libcurl Version: libcurl/7.21.1 OpenSSL/0.9.8q zlib/1.2.5 c-ares/1.7.1 J2C Decoder Version: KDU v6.4.1 Audio Driver Version: FMOD version 3.750000 Qt Webkit Version: 4.7.1 (version number hard-coded) Voice Server Version: Not Connected Built with MSVC version 1600 Packets Lost: 10/124,844 (0.0%)

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An update on my post -

A friend of mine just tried the same change to max bandwidth and said it made no difference at all. He's using Win XP with a single core pentium 4 and a Radeon HD 3650 AGP card. He's getting good frame rates but his cpu use stays at 100%. His graphics are set to the lowest levels and he disabled everything he could. And he said he's getting more packet loss with the higher bandwidth setting.

His pc is pretty old, so maybe the change I made only helps with newer hardware.

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I think the high CPU usage isn't the issue, but a result of something else. It's trying to do something and it's not getting it done, so it keeps trying....something like that....

Did you have real clean installs? I mean did you remove all the application data and local settings from your computer after uninstalling? (the result of this should be you being recognised as a noob by the viewer, with all the tips etc when you click a button or buy or sell something)

Did you try the VBO setting as mentioned above?

Did you try the bandwidth as mentioned above?

It's really hard to pinpoint the issue, especially since, as in most cases of problems in SL, it doesn't affect everyone. Looks like we can rule out the GPU, since the person in the post above me has a similair card to mine, but quite a bit faster. Since someone said they have the issue on some sims and not on others, can we rule out the grid or part of it having issues? I did notice very bad sim performance every now and then around the time the new viewer was released. It was temporary though and probably a coincidence.

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