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UV mapping problem....


Aurelia Chauveau
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Hi Everyone

I have my model set in maya, I have created my perfect UV map.  I have exported the model into SL, then I go to add on my texture in SL and its all warped looking like the original UV maps - not the current "pretty perfect" UV map!! How do I get the model uploaded with the current UV map from my model? I though it would come with it automatically?

What step am I missing? I have uploaded a texture after UVing before - now its just not behaving!! GRRR!! :matte-motes-dont-cry:

Aurelia

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