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Rigged Mesh: Differences with Shiny and Bump


Jenni Darkwatch
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First off, viewer info:

Second Life 3.2.9 (248932) Feb  6 2012 20:14:02 (Second Life Beta Viewer)
Release Notes

You are at 286196.0, 277602.0, 4050.5 in Dura located at sim9750.agni.lindenlab.com (216.82.45.84:13002)
Second Life RC BlueSteel 12.02.06.248938
Release Notes

CPU: Intel(R) Core(TM)2 CPU         E8400  @ 3.00GHz (2982.56 MHz)
Memory: 4029 MB
OS Version: Linux 3.0.0-16-generic-pae #28-Ubuntu SMP Fri Jan 27 19:24:01 UTC 2012 i686
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 460/PCI/SSE2

OpenGL Version: 4.1.0 NVIDIA 280.13

libcurl Version: libcurl/7.21.1 OpenSSL/1.0.0d zlib/1.2.5 c-ares/1.7.1
J2C Decoder Version: KDU v6.4.1
Audio Driver Version: OpenAL, version 1.1 ALSOFT 1.11.753 / OpenAL Community / OpenAL Soft: PulseAudio Software
Qt Webkit Version: 4.7.1 (version number hard-coded)
Voice Server Version: Vivox 3.2.0002.10426

Built with GCC version 40103
Packets Lost: 0/20768 (0.0%)

Here's some images. Left side = worn, right side = same rigged mesh rezzed in-world.

SL-RiggedMeshError(Shadows OFF).png

This image is with shadows OFF. First thing to notice: Bumpmapping doesn't render on rigged meshes. Other than that, it looks reasonably close to the rezzed version.

Here's another image, this time with shadows enabled:

SL-RiggedMeshError(Shadows ON).png

Here, the problem is much, much worse. The whole mesh renders flat as a pancake, almost like an avatar impostor would.

Does anyone know if that's a problem with settings somewhere in the viewer, or if that's a known problem... or if it's an entirely new problem? This only exhibits with glossy rigged meshes btw., and I could not find anything relevant in the JIRA.

Jenni


Edited to add: The blue glow on the pic below is from some lightsource nearby, it's normal (and expected).

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