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Avatar "looking around" during animation


Millicent Warcliffe
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I think what happens (from my own experience), is that if any body joint is NOT altered at all when the pose/animation is created, the standard SL anims will creep in (especially the head movement you describe).

My own workaround (and I think it's done commonly from what I can gather), is to adjust EVERY body part/joint - even if its only a tiny bit for body parts that aren't required to be changed from the default T-pose. By doing this, I think it defines new parameters which tell SL not to override them. I guess otherwise, the unaltered joint parameters remain blank or something, so SL will do its own thing in regards to movements.

Not sure if this is the proper way to do things, but it works fine from my own experience. Just make tiny adjustments to any body parts that don't need to move.

I hope this helps :matte-motes-smile:

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