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Warped Seam/End on Sculpty in Zbrush 4


jada Tigerpaw
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Hey all, I know this isn't exactly mesh, but it was suggested I bring this topic over here since no one seemed to know the issue in Building/Texturing.

I've been having troubles getting this warped, twisted end when moulding a sphere in Z4 and can't figure out what I'm doing wrong. I've had very little issues with it until just recently (a couple days ago) and now it seems I can't get a single sculpt out without it creating some havoc at the ends, rendering the sculpt useless.

I've tried lowering the intensity of my brushes, shaping slowly and babying the seam but it hasn't helped the issue.

Does anyone else know how to fix this? Or avoid it? It seems like such a small and simple thing but enough of an issue that it's making sculpting a PIA.  I'm attaching a picture since it's kinda hard to explain.

I'd really appreciate anyone's tips! Thanks ahead of time.

Warp from hell.jpg

 

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