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Warped Seam/End on Sculpty in Zbrush 4


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Hi everyone, I use Zbrush 4 and up till now, had very little issues with the seaming (the top and bottom of a sphere, for instance) However, ever since yesterday it seems like I can't finish a sculpt without having the end warp and get all jagged. I've tried changing the intensity on my brushes, I've babied the ends when sculpting.. Just to make sure I wasn't being reckless, however I'm still ending up with a sculpt I can't use.

I'm attaching a picture to explain a little better since whenever I explain it to people, they think I'm talking about the texture seams when it is in fact, really the sculpty structure itself.

If anyone could offer some advice or help, I'd appreciate it incredibly!

 

Warp from hell.jpg

 

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Seams like to run vertical in relation to sculpt maps. Horizontal, not so much.

If you take some basic sculpt defaults like spheres and tori and such and turn them like regular photographs 90 degrees before uploading them again, you'll see what I'm talking about.

Thus, my first suggestion for trying to resolve the problem as shown is simply to rotate the sculpt map 90 degrees.

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