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Sae Luan

Oops - Uploaded Mesh from Maya Inside-Out

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I created a very simple star I needed for something I'm working on, but when I uploaded it, it uploaded inside-out.  How can I fix this in Maya so that when I reupload it, it is not inside-out?

 

Snapshot_002.jpg

Snapshot_001.jpg

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Unlike maya, SL sees only one side of the faces. You have your normals wrong, all facing inwards. I don't know what buttons to click in maya to change this... others will. Anyway, flipping the normals will solve your issue.

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No need for anyone else to answer.  Based on the above answer, I fixed it.  Under the polygon menu set, there's a normals menu, drop down and "reverse normals"

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To prevent the problem from happening in the first place, it's best to work with backface culling enabled.  You'll find the option under the Shading menu in every viewport.

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Alternatively you can disable display of backfaces for any object in a scene by selecting the object then going to Render Stats in the Attribute Editor and unchecking the Double Sided option.

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