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Weird Blender to SL texture problem.


Pamela Galli
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I am still using an older Blender(yes I know, I'll get with newness soon), but I do use multiple UV maps all the time. Usually one "main" uv map, which is the uv used to render the final texture. And one "projection" map for each material, to set the repeats(u and v). Each map has a couple options. Use for render, set active, ect. You shouldn't have to delete your projection maps before exporting. I'm not familiar with newest blender, but, some combination of those settings will upload model with the correct UVs.

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