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Maybe Linden Lab is deliberately giving each of us the chance to feel superior or something. But this particular login photo really does not show off Second Life very well. The poses are, well, stiff. The guy looks like he has a rod up his .... and what is she doing with her legs??. And sit poses and babydolls just don't mix. Finally, the avatars kinda look like IMVU imports. Is that a bowl of cereal on top of the books? Or maybe it's just me being hyper-critical. Nahhhh.

day-05[1].jpg

 

I think Linden Lab can do better. Don't you?

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ROFL that looks like a posed photo of some of the dolls(if you want to call them that) my kids have. They're generic dolls that go to a playset. Like bad claymation....in fact, it's plasticmation.

I have noticed that the labbies have a hard time figuring out what quality actually is, in photos. A lot of the pics they use for marketing and stuff look really bad.

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Hey Snickers, I am not absolutely sure but..I think this may be one of Torley Lindens photos. Torley is an amazingly prolific artist, teacher, thoughtful genious. I seem to remember this photo was one of an example to help describe options for photography within sl…I don't believe the avatars in the photo are the intended focal point, instead... the 'focus' of the photo is the focal point :)

 

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With viewer 3 and use of the light presets, you can get your SL looking like that.

Looks like they used depth of field as well.

Those avatars look pretty standard for what I see on the profiles of juat about everyone here - tall skinny humans.

The poses look pretty common - though I don't personally care for them. The objects are well made.

 

This shot is a lot better than the ones we're seeing on the homepage of SL right now of the vampire that's bent out of shape on her torso.

 

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I agree Snickers. I like and appreciate Torley's work and I don't want to specifically nail his depth of field/shadows proof of concept photo but, the Lab has come up with some pretty horrendous marketing photos lately. The current vampire on the SL main web page is just the latest example. Back around Halloween there was one promoting Marketplace with the avatar "model" wearing prim parts from two different outfits, and ghastly lighting. (And I don't mean "scary" and appropriate for Halloween, I mean it looked like crap) The current Marketplace main page "Cuddle with your loved ones" pic is pretty nasty too, IMO.

The Lab would do well to take a look at any of the excellent resident-created blogs, Flickr feeds, Facebook pages, etc. to see how great their platform can look and "borrow" some ideas!

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I still say the photo makes them look like dolls and nothing at all the way the majority of folks see sl. They remind me too much of playskool toys my kids have.

It's not a knock on the photographer, the photo is pretty, or the work, but it most definitely does not depict sl in a way most will ever see it.

But the lab has a horrid track record with the images they choose to use for all sorts of things. Sometimes I wish they'd hire actual residents to do actual shots, no fancy viewers, no fancy setups or settings that aren't typical upon joining, no fancy post-processing, but actual avs the way *most new people will actually see them.

I know they want to go for "what could be", but, their vision is about as good as mine, and since I'm legally blind...I don't hold out much hope for them in that area. There are a LOT of people in sl that take some amazing photos without all the extra addons, even things like shadows are things many residents will never see. I love looking at those kinds of images. It's actually  one of the things that originally drew me to sl years ago (long before this av). A set of photos someone showed me of some things in world, granted they weren't the most fantastic photos but they were quite realistic given the environment. They were what most would consider "real time", actual events taking place in sl at the time. I thought it looked fun, and I joined. There was nothing extra done to them, no special settings, absolutely no post processing. I still have those images to this day, look on them fondly at times too. Even with the pretty clay l ooking system hair, lovely system clothes, and not so pretty skins, was pretty cool. :)

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I realise they can, Pussycat.  AIUI, much of what Niran does is a matter of changing the defaults, making the means of adjusting individual settings more accessable and intuitive to the non-graphics expert, through the UI, and optimising his viewer to run at higher graphics settings.

I posted the picture more as example of what you can do with a log-in picture.

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To real people out in real world who just don't 'get' SL, this photo would look pretty blah I guess, BUT in the context it was taken - which is to show how far SL has come over the years in regards to graphics/lighting/shadows/effects etc - it's really something else.

When I started in SL in 2007, with a really rubbish graphics card too, the sky looked muddy, and textures were awful.  Then I got a new graphics card and saw what other people see.

Now we have the choice of whether to have shadows switched on, or other effects, and can have this depth of field type of photography if we want to accentuate the subject matter, this being the couple enjoying a romantic day in the woods. 

Real Life or Second Life, human beings have a tendency to become very complacent and take things for granted, not truly appreciating the work that has gone into creating some pretty amazing things.

There was a Flickr photo of the day(yesterday or the day before), showing light from a stained glass window reflecting down onto an avatar. No way could this have been possible without photoshop in 2007. 

Most people look at an image and think it's nice, or not, beauty being in the eye of the beholder and all that, but looking beyond the actual photo you can often see how and why a person composed the picture the way they did, either to bring focus to something in particular, or to cast a mood using colour, shade and shadow, or reflect an era by using props and backgrounds.  

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Innula Zenovka wrote:

I posted the picture more as example of what you can do with a log-in picture.

Nod. Niran is, far as I know, a variant viewer-3. Which was my point to hangers on of older viewers.

But also to LLs: that they themselves have the tools to do better without resorting to anything outside of their own technology.

 Of course I'm in part guilty here of mixing this discussion with one on the nwn blog:

http://nwn.blogs.com/nwn/2012/01/perfect-snapshot-checklist.html#more

http://nwn.blogs.com/nwn/2012/01/new-year-new-you-image-redo.html#more

http://nwn.blogs.com/nwn/2012/01/second-life-vampire-avatars.html#more

 

I guess this is just the hot topic right now: Why can't LLs use its own tools effectively when you can get even a day old newbie to...

 

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Yeah, the improved graphics that came along with mesh are, to my mind, at the moment, at least, far more an enhancement of SL in general than is mesh itself.

What I particularly like about Niran's and Exodus, and I think the Official Viewer would do well to adopt the idea, is that they've done a lot of work on changing the graphics defaults, so stuff looks better as soon as you log in, and made the graphics settings far more accessible and intuitive by providing access to them via control panels, with associated settings grouped together, so you don't have to fiddle about finding and changing lots of individual debug settings.  I'm certainly learning far more by experimenting with those than I've learned from the (very helpful) tutorials that are presently available.

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