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Memory leak


Charolotte Caxton
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I hope you can find some answers here Charo. https://jira.secondlife.com/browse/VWR-364? < a target="_blank" href="http://www.sluniverse.com/php/vb/general-sl-discussion/3654-sl-memory-leak.html">http://www.sluniverse.com/php/vb/general-sl-discussion/3654-sl-memory-leak.html http://wiki.secondlife.com/wiki/Finding_leaks (sorry, the links list looks weird, I'm not on my computer and there seems to be a bug in my parent's Firefox!!! lol)

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I hope you can find some answers here Charo. https://jira.secondlife.com/browse/VWR-364? < a target="_blank" href="http://www.sluniverse.com/php/vb/general-sl-discussion/3654-sl-memory-leak.html">http://www.sluniverse.com/php/vb/general-sl-discussion/3654-sl-memory-leak.html http://wiki.secondlife.com/wiki/Finding_leaks (sorry, the links list looks weird, I'm not on my computer and there seems to be a bug in my parent's Firefox!!! lol)

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Basically a mem leak describes a behavior, where a programm (in this case the SL viewer) allocates a piece of memory at some time to hold its data, but doesn't properly release the memory when it's not needed anymore. If this continues to happen throughout the runtime of a program, you will see that the amount of memory used by the program continues to rise. This can happen as long until the program reaches a limit where it isn't allowed to allocate more memory, thus it crashes.

Example: You teleport into a region. The viewer allocates memory to hold the data for everything you see (prims, avatars, textures and so on). If you teleport away, the viewer should free up the memory used for that old data, because it isn't needed anymore. If this doesn't happen, for instance because of some error in the program logic or some other fault during programming, this behavior is called a memory leak.

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