Jump to content
  • 0

Some transparent textures and world map have turned white the past couple of days. How can I fix it?


nettlenibbler
 Share

You are about to reply to a thread that has been inactive for 4371 days.

Please take a moment to consider if this thread is worth bumping.

Question

For about a week some transparent textures have turned white. There doesn't seem to be any rhyme or reason as to which transparent textures I see and which I don't. I first noticed it on trees made of thin prims arranged in a cross or star pattern - the sides, top and bottom that do not have the foliage texture usually aren't visible, but now I see white. Randomly, I'll encounter a white box that "highlight transparent" and "Rendering Types > Alpha" indicate should be transparent.

Also, and I'm not sure it's related, but I noticed it at the same time the transparency issue started is that when I open my world map everything is blue (like normal), but instead of the map textures loading for each region, they just turn white.

Anyways, I use the current version of Firestorm. I've cleared the caches about a gajillion times. Other than that I haven't touched my settings in forever. I DO NOT have this problem in Phoenix, but prefer Firestorm because of the multi-layer clothing feature. I haven't tried V3, but am tempted to try it.

Is it my viewer? some setting? some new feature that an update snuck in that doesn't jive with my computer?

Link to comment
Share on other sites

4 answers to this question

Recommended Posts

  • 0

I've had a similar issue in Firestorm  with alpha channels, especially with mesh objects, and couldn't find how to fix it. I would assume it comes from the viewer as you say you don't have this issue in Phoenix. You are tempted to use V3? Do it. :smileyhappy: There is no such problem with this viewer as far as I have experienced it. 

Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 4371 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...