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Skeletal deformations with rigged avatars


DragonWhisperer
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I'm using Blender 2.49b, the Jass pub version. Is there a way to alter bone lengths and joint positions and import them to SL? I read Gaia's post concerning joint positions and an export fix for Blender 2.6. Is this the issue I'm facing? Is it simply not possible to change the default armature and export it in v2.49b?

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I also use Blender 2.49b and I made some tests of skeleton deformation several weeks ago.

As far as I know it is possible: you need to export the skeleton with the mesh inside your collada file and then when importing it into SL, select the 'Include Joint position' check box...

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