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How can I find my groups link?


Sydeny Boxen
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1. Go to http://search-beta.secondlife.com/

2. Search the group

3. Click more info

4. In "Link to this pafg", the UUID of your group is the last combination of letters and numbers. Example: see http://world.secondlife.com/group/fd6677e1-a3b4-54a9-02c0-f829657997d1?lang=en-US The UUID of that group is fd6677e1-a3b4-54a9-02c0-f829657997d1

EDITED: many typos

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1. Go to http://search-beta.secondlife.com/

2. Search the group

3. Click more info

4. In "Link to this pafg", the UUID of your group is the last combination of letters and numbers. Example: see http://world.secondlife.com/group/fd6677e1-a3b4-54a9-02c0-f829657997d1?lang=en-US The UUID of that group is fd6677e1-a3b4-54a9-02c0-f829657997d1

EDITED: many typos

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The way I would do it is, make sure you're wearing the appropriate group tag, rez a prim, make sure it's set to the group whose key you want to check (look at the first tab in the edit window) because some third party viewers will set the prim to the land group automatically, and, when you're satisfied the prim is set to the right group, just drop this script into it

default{	state_entry()	{		llOwnerSay((string)llGetObjectDetails((llGetKey(),[OBJECT_GROUP])));		llRemoveInventory(llGetScriptName());	}}

 

ETA -- while I agree there's not much you can do with a group's key in a script, one thing people frequently do with it is make a group inviter that doesn't need the inviter prim set to the group that it's inviting people to join by opening their chat history and clicking the link therein.

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Irene's directions will get you the group's UUID.  If you want to get it from a script itself, try asking

string GrpKey = llList2String(llGetObjectDetails(id,[OBJECT_GROUP]),0); , where id is the UUID of an object set to the group.

but there's not much that you can do with it in a script. Or, more correctly, there's not much that you need it for in a script.  If you want to know whether a person who interacted with your scripted object is wearing the group's tag, for instance, you simply have to test

if (llSameGroup(llDetectedKey(0)))

BTW, getting a group's name with a script is much harder than getting its UUID, if that's what you're after.  See >> http://community.secondlife.com/t5/LSL-Scripting/Trying-to-get-parcel-info-on-all-parcels-in-a-sim-without-pain/td-p/1302355/page/2

 

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