Difference in sculpts? Do you mean a difference between normal and sculpted primitives (prims)? If so ...
You make 'a' sculpted prim in an external program, and import it into SL complete. There is also mesh, which you can consider as a 'super' sculpted prim. Sculpted prims, and epecially mesh objects, can be much more complex than a normal prim.
The big difference is that once you've imported your sculpted prim you can't change anything but its size. The advantage of normal prims is the simplicity and flexibility that they offer.
It is easiest to texture mesh objects as long as you design their UV map with that in mind. Texturing normal prims is easy and offers a lot of options. Sculpted prims can be very hard to texture unless you are very careful while designing them. In theory there's no difference in how realistic their textures will look but sculpts and meshes will let you make much better shoes.
Unless you are already a 3D computer designer you'll have a much steeper learning curve with sculpts/meshes. Meshes, however, are THE way things are done in almost any computer environment so the skills are transferable. It costs L$ to import each sculpt and mesh. Beyond that the pros/cons discussion is huge, contentious and never-ending. They are different tools for different jobs
There is no difference in wearing them, sizing is - possibly - easier with normal prims, look should be better with sculpts/meshes if you make them right.
I recommend building classes at NCI, Caledon Oxbridge or another good in-world helper organisation.
Edit: Alright, so you're really asking about the difference between textured and untextured sculpts. But the 'plywood' sculpt ISN'T untextured, it has the plywood texture applied to it instead of any custom one. Similarly, even a "completely-untextured" prim has the 'blank' texture applied. If you want a picture frame is it easier to start with one that is empty or has a sample picture in it already? Usual answer - it makes no difference because you don't use the picture anyway.
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PeterCanessa Oh
Difference in sculpts? Do you mean a difference between normal and sculpted primitives (prims)? If so ...
I recommend building classes at NCI, Caledon Oxbridge or another good in-world helper organisation.
Edit: Alright, so you're really asking about the difference between textured and untextured sculpts. But the 'plywood' sculpt ISN'T untextured, it has the plywood texture applied to it instead of any custom one. Similarly, even a "completely-untextured" prim has the 'blank' texture applied. If you want a picture frame is it easier to start with one that is empty or has a sample picture in it already? Usual answer - it makes no difference because you don't use the picture anyway.
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