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Why do graphic shaders stop working in 3.2.4 update even when they are checked in prefences?
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Question
Rolig Loon
There are several well-documented conflicts between shaders and various features.
For example, Version 3.0 Shadows Mode makes some objects / textures invisible
Or Black Screen when I enable Lighting and Shadows
Or "Basic Shaders" creating artifacts on alpha layer
The JIRA is full of reports on these conflicts. The cure, for now, is to turn off shaders when they create a problem or, sometimes, to turn off OpenGL Virtual Buffer Objects (VBO). Or go back to an earlier viewer or a TPV, as you have, or to wait until the bugs are fixed in a later release.
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