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Major performance issues....on a top line computer....time to ask for help.
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Peggy Paperdoll
65 FPS in a game that contains nothing but professionally created content that is optimized for performance (fast rendering) and every bit of that content resides on that fancy gaming hard drive of yours (I assume its one of those 10,000 rpm jobs) is not really all that impressive. Second Life contains almost no professionally created content and the amateurs who created the content probably don't even know how to optimize a texture or mesh prim. Not one single object you see on your monitor resides on your super duper hard drive......it's all stored remotely on servers located in either San Francisco, CA or Dallas, TX. The viewer you installed on your computer is a browser. The viewer sends information about your avatar and it's location to the LL servers who then find the textures and objects that are within your set drawing distance and send that data back to your computer. Then your computer can take if from there. You are not going to get 65 FPS playing any game in SL. On a quiet day and everything is perfect in the world you might get 25 to 35. I believe you can beat the 10 to 15 you say you get (but maybe not....it could be just the invironment of the sim you are playing your game in with poor textures). Try lowering your draw distance to 64 meters (96 at the most). That's going to limit your reaction time for your game in most cases but SL is really not a good platform for games anyway.
If you are looking for butter smooth video and little or no lag in your games, then SL is not where you should be. It's just not designed for what you want.
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