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Visual feature: Glow option for the sky


Mircea Lobo
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I adore the new post-processing effects added to viewer 2/3, especially the new lightning. I like modern games with effects such as HDR, so I was thinking of another feature that could be added. I'll post it here since at least for me, these topics get many more views than jira tickets.

What do you think of adding a 'glow' setting for the sky, just like the one used on objects? So we can have a HDR skybox like in many modern games. I think that would look awesome. The setting would be located in the Sky / Environment Editor, together with all other sky properties. When enabled, the sky will be bloomed by the specified amount, and the glow can be seen at the edges between primitives / terrain and the skybox.

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You actually can already.  Glow in my opinion is poorly used in most cases but a great feature when appropriate.  You can do a lot to add brightness to the sky which is very close to glow yet more consistent across varies user systems. As you know both Glow and the Sky settings came from the Windlight Addition a few years back.

One issue with glow is that it looks difference on everyone's PC and it has an impact on Gamma which varies from Monitor to Monitor.  If you have Firestorm or Phoenix, try some of the advanced sky settings they have installed.  There are some very wild effects that have been created.

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