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Viewing different texture in the same area of sim from 2 PCs


Diane Soulstar
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The problem is that the terrain transitions are generated client-side, with a slight randomization factor. So if you have flat ground that is close to a transition between two terrain textures, it can flip-flop between them erraticly with each viewer and login. I have a lovely beach that is usually sand, but sometimes is patchy sand and grass, my "low" value, for the transition between the lowest texture and the second one, is a couple meters higher than the beach's surface.

There is no way to fix this, other than to move the transition point further from that surface level - for example, moving the "low" designation a little higher on each of the 4 sim corners.

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The problem is that the terrain transitions are generated client-side, with a slight randomization factor. So if you have flat ground that is close to a transition between two terrain textures, it can flip-flop between them erraticly with each viewer and login. I have a lovely beach that is usually sand, but sometimes is patchy sand and grass, my "low" value, for the transition between the lowest texture and the second one, is a couple meters higher than the beach's surface.

There is no way to fix this, other than to move the transition point further from that surface level - for example, moving the "low" designation a little higher on each of the 4 sim corners.

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