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I was looking for a way to enable fullscreen rendering (not windowed mode) in the SL3 viewer. To my amazement, I found out that SL removed support for fullscreen altogether. My reaction when I read that was "lol... WHAT?" Of the craziest things LL has done with SL, this one takes a large bite of the cake. How can you remove an essential feature like FullScreen rendering from any 3D application? There's no game, virtual space, etc. I know of that does not allow this. The uses are many... such as using a custom resolution for SL, getting rid of the space taken up by the titlebar and Windows taskbar, improving performance (by not having to render the desktop any more), and so on.

Either way, I'm asking if this feature is going to get re-implemented soon. If not, I'm asking LL to please do it ASAP. I really don't see how any stable 3D program can exist without this, nor how SL lasted for so many versions without fullscreen support. Thanks.

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