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valerie Inshan

How do I create a SLurl in V3?

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Not sure about in the viewer, but this is a great way to make a customized SLURL:

http://slurl.com/about.php

click build your own slurl, at the top right:

http://slurl.com/build.php

all you need to know are the coordinates, and you know how to find those :)

(in the navigation bar at the top. if it is not showing the coordinates, right click on the locations name, and it will turn green, showing the coordinates) 

eta: if you are using the mini location bar, right click, show coordinates

eta: you can also right click any landmark in your landmarks folder and you will see an option, copy slurl

eta: you can also open map, and at the bottom right there is a copy slurl button

the slurl will be that of wherever the red circle is, so if you want the slurl of where you are standing, click on the yellow ME circle first

testing: http://maps.secondlife.com/secondlife/The%20Playground/136/137/22

that is where I am, gorgeous sim. the coordinates can be seen in the set of three numbers at the end

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Not sure about in the viewer, but this is a great way to make a customized SLURL:

http://slurl.com/about.php

click build your own slurl, at the top right:

http://slurl.com/build.php

all you need to know are the coordinates, and you know how to find those :)

(in the navigation bar at the top. if it is not showing the coordinates, right click on the locations name, and it will turn green, showing the coordinates) 

eta: if you are using the mini location bar, right click, show coordinates

eta: you can also right click any landmark in your landmarks folder and you will see an option, copy slurl

eta: you can also open map, and at the bottom right there is a copy slurl button

the slurl will be that of wherever the red circle is, so if you want the slurl of where you are standing, click on the yellow ME circle first

testing: http://maps.secondlife.com/secondlife/The%20Playground/136/137/22

that is where I am, gorgeous sim. the coordinates can be seen in the set of three numbers at the end

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