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Flying Saucer Type Flying Machine


Zoraster Lunardi
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Hi all,

I am working on a Flying machine.

I set the buoyancy to neutral with: llSetBuoyancy(1.0);

Then I give the craft a push with: llApplyImpulse(llGetMass() * <2,0,0>, TRUE);

The craft starts moving as planned, but then starts to fall under the influence of Gravity.

I am flying very high as I am trying to fly above the ban lines.

Any ideas on how I might get the craft to retain the neutral buoyancy while it moves in some x – y direction?

My intent for the craft is for it to overcome gravity and move by impulse in  the physical mode.

 Thanks

Zor

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  • 2 weeks later...

 The base of my craft is a 10 meter hollow Sphere. Zor's Flying Sphere: Sphere Mass is: 537.702100.   The mass of a simple hollow sphere is almost the same as my flying sphere. So knocking back the mass is not going to be an option.

 Can anybody think of any physical tricks that might give me an anti-gravity effect in physical mode?

 Otherwise I will be remanded to non-physical movement.

 Thanks

 Zor :matte-motes-sunglasses-1:

 

 

 

 

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