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Serious Question: Why NO MOD?


Elric Anatine
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I prefer to make things full perms unless they are collaborations with people who object.

One advantage I can see with no-mod is that the user won't repeatedly break it by trying to mod it and then expect you to keep fixing it for him.

Not much of a problem with my product line.

But if I start making scripted items that assume a specific avatar size, I'll be well aware of the hazards.

I think something like that might partly explain the trend, as broken mods are more likely to occur with SLM items than with in-world sales where the user can often get a better idea of what he's getting into before making a purchase decision.

 

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I've always produced moddable items .. but for a reason slightly astray of those already mentioned.

I learned long ago that I have a crap color sense. I'm fully aware of the concepts and techniques involved, but for some reason it just doesn't click for me. The things I make look ... acceptable ... and work great! So I leave them moddable because people that buy my stuff will no doubt want to fix the problems in appearance I didn't see.

Now don't get me wrong here. I'm good with seams, sizes, building, etc. but colors and patterns? What looks good with what? Nope, not gonna happen.

So basically I look at my "builds" as hosts for the intelligence I build inside. It may look a bit odd, but it works perfect ... every time.

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I sell my transerable items no-mod, if people want a moderation they can always im me and ask me to make it (no extra charge) or I send them a mod version.

I started to sell my trans things no-mod after a couple of buyers that claimed to have messed up and asked for a new item and that happened a few times in a short period. I got a strange feeling about that, since the last person I asked to send the messed up version back (after all it was trans) and they just emptied their trash.

When I send a trans/mod version on demand, I do tell them that I am not handing an other when its messed up.

So in answer to your question, I do it to prevent discussions.

I only custom build and sell through marketplace, so my customers are told or see that they can always IM me with questions or changes.

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I bought a very expencive building that was no mod and it made it near enough unusable so since I started I've sold all my builds copy / mod.. This has a very positive effect when you sell a large number of one build. Nobody sees the same thing everywhere .. People love to make my builds 'their own' and thats very important . Most of my builds are way to complex to modifiy too much but people love to have the freedom to play.

No mod builds are just annnoying I never bought another. and I would have if they'd been mod.. Oh just a minute .. NO i recomend all builders to make their builds no mod ,,lol

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I think in some cases, the no-mod aspect is used to generate further revenue from existing product lines. I have found a prime example of this with clothing, especially shoes and boots. Being no-mod means the textures and tinting abilities are locked (although mayhaps I wasn't trying hard enough to tweak them!). As such, if you want other colours, you generally need to re-buy the same item again - hence the fatpacks etc. Obviously, the annoying side effect of no-mod is the painful resizing scripts, which can severely limit proper fitting.

It is something that has always annoyed me, although I can understand the reasoning behind it from the merchant viewpoint. If the prices are fair, I generally accept it - although at times excessive pricing makes me think it's milking a product for all its worth.

 

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The whole "don't make it mod so buyers won't make my creation look bad" argument is silly.  I had a shoe creator get pissy at me in IM to the point where I had to mute her - all because I asked for a mod version of the shoe, since the 450L pair I purchased did not fit.  She also didn't have the permissions listed on her vendors.  That is a mistake I will never make again.

Oh boy did I get the third degree from the person.  As a result I not only will never buy from her again, but I will also actively let people know to avoid her store completely if they want shoes.

All the clothes I sell are copy/modify (except for gacha things with are modify/transfer).  So what if the person makes it look slightly different?  They DID buy it.  There is absolutely no reason not to make clothing items no modify.  None.

Okay, rant over.

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Sredni Eel wrote:

The whole "don't make it mod so buyers won't make my creation look bad" argument is silly.  I had a shoe creator get pissy at me in IM to the point where I had to mute her - all because I asked for a mod version of the shoe, since

Oh c'mon entertainment, what was her reason for making them no mod?

 

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