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Arachne Demonia

Rigging with 3ds max

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Hello homies :-)

 

i am using 3ds max, and i installed the SLAV plugin, imported the avatar with the bones, and so far ok. but i dont know what to do next .. and unfortunately no tutorial is around for rigging with 3ds max. any help please?

thank you!

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There are boatloads of tutorials for rigging in max - just google it. There are a bunch of video tutorials on yourube as well. Also, Max's help file and tutorials are very good and that's where you should start. Read up on the skin and skin wrap modifiers.

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Arachne, you might find the matching tutorials if you search for "skinnig", not for "rigging".

Just as info, the Blender-docs explain the difference between rigging and skinning clearly. Blender:Rigging_and_Skinning I've no idea why people are talking about 'rigged mesh' when they upload it with "skin(ning) weights".

In the 3dsMax-help a search for "rigging" will also show you how to create skeletons/bones - but you want 'skinning' (how to glue the mesh to the existing skeleton).  Just to lead you to the matching tutorials. Additionally in 3dsMax, you can do the skinning with 2 modifiers: "Physique" and "Skin". Both can be exported, but as suggestion, use the Skin-modifier. Physique is rather old and didn't get updates since years (3dsMax 4) or so.

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