Jump to content

Animation Engines


You are about to reply to a thread that has been inactive for 2925 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

Ummm.. A bit off the topic of this thread, but anyway .......  Converting it to BVH may not be possible.  At least if it is, I don't know of a way.  The only option that I'm aware of is to convert your animated GIF to a multiframe TGA file that you display with llSetTextureAnim.  You can do that with the Peregine system >>> http://www.peregrinesalon.com/anim/index.php

Link to post
Share on other sites


Katarina Foxtrot wrote:

Hi I recently made an animation GIF. but do not know how to change this to the bvh. Could someone please tell me how I can do this? Many thanks in advance.

Unfortunately we have to think of (at least) three types of animation in SL.  I'm asking about avatar animation although you're right, I didn't make that clear.  "Animation" in SL/LSL can refer to:

Texture animation: Textures are pictures and pictures are graphic files and GIFs are pictures.  Unfortunately GIFs are not textures because they aren't a supported format for upload (http://community.secondlife.com/t5/English-Knowledge-Base/Uploading-assets/ta-p/700165).  Almost any graphics application that can load the GIF will let you save it in another format.  To use it as an animated texture (http://wiki.secondlife.com/wiki/LlSetTextureAnim) however you will have to completely re-make it.  SL animated textures, in the sense of showing an animation rather than being moved themselves, must be created as a grid of animation frames.  That is, rows and columns of individual cells, in sequence.  I do not know of any program that could take an animated GIF and do this automatically.

Prim animation: Physical or non-physical changes 3D-object position, rotation, size and/or other features.  There are a LOT of functions for dealing with this as objects in-world are pretty much what SL's about.  All object-manipulation like this is done by LSL scripts (programs).

Avatar animation: BVH files, as you mentioned.  These detail positions for each part of the skeleton for each frame of the animation (or at least key frames) and the transition between frames.  Unfortunately that's a lot more information than a picture in GIF or any other format can provide so you can't make avatar animation files from graphic files.  You need animation software such as Maya (expensive but very powerful) or QAvimator (http://www.qavimator.org/ free but only really useful for SL) for that.

Link to post
Share on other sites
  • 1 year later...
You are about to reply to a thread that has been inactive for 2925 days.

Please take a moment to consider if this thread is worth bumping.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...