Jump to content

Maya - Mesh rigged but does not attach in SL


Rafale Kamachi
 Share

You are about to reply to a thread that has been inactive for 3699 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

In order for the mesh to be wearable, during the upload you need to check the "Skin Weights" check box. For that to work, when you export your mesh from whatever program you use (I only know blender, sorry), it must have the various vertex groups assigned that match those in the default avatar file (again, I know about avatar.blend).

If some of the vertex groups are missing, the upload will not work correctly. To see which ones might be missing, enable the debug console. When I was first doing this, the mFootLeft and mFootRight vertex groups were missing. By creating empty groups for those (which are unused by the viewer) my uploads started working correctly.

Hope this helps!

 

  • Like 1
Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 3699 days.

Please take a moment to consider if this thread is worth bumping.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...