SusieMeadow Posted September 3, 2011 Share Posted September 3, 2011 I'm trying to understand chat channels..if you type something on say channel 3, it doesn't show up in local chat, right? Is local chat , channel zero only? Thanks Link to comment Share on other sites More sharing options...
Torben Trautman Posted September 3, 2011 Share Posted September 3, 2011 You will find most answers about chat and chat channels on the wiki: https://wiki.secondlife.com/wiki/Chat_channel https://wiki.secondlife.com/wiki/LSL_Protocol Link to comment Share on other sites More sharing options...
Imnotgoing Sideways Posted September 3, 2011 Share Posted September 3, 2011 Channels are basically listen filters for everything inworld. Avatars listen to CH0 exclusively. When scripting an object to listen, it's the one thing you can't leave un-set or null. The value is an integer, so, the entire range of a single integer variable is available. () Basically, it's to prevent everything from listening to everything else. Though, if you want your avatar to listen to CH3, you can wear an object set to listen to everything on CH3 and llOwnerSay the received messages. ()y Link to comment Share on other sites More sharing options...
SusieMeadow Posted September 3, 2011 Author Share Posted September 3, 2011 Thank you Torben..very much! :matte-motes-grin: Link to comment Share on other sites More sharing options...
SusieMeadow Posted September 3, 2011 Author Share Posted September 3, 2011 So if I turn my ao on and off and it shows in local chat, then the script is set to show on local? Link to comment Share on other sites More sharing options...
Void Singer Posted September 4, 2011 Share Posted September 4, 2011 chat channels work like a CB radio, or FM radio.... things can only hear them if they are "tuned in" to that particular channel. there are 3 special cases, that only apply to scripts... llOwnersay, is only heard by the owner of an object, it appears in yellow*, no other objects can hear it. llInstantMessage, is only heard by the avatar it's directed at, appears in green*, and cannot be heard by objects llRegionsayTo, only works in the same region, is only heard by the target, unless that target is an avatar. if the target is an avatar, and the channel is zero, only the avatar hears it, and it appears in green*. if the target is an avatar and it's not on channel zero, all the scripted attachments on that avatar, listening to that channel, hear it. the last two cases can be confusing, because chat that is said by objects on the public channel is also green*, and the only way to know if it's public is to have another avatar logged in and see if they hear it too, or to ask people standing around nearby if they see it as well. ETA: *default colors assigned, these can be changed in your preferences additionally there are two settings that will affect what avatars see in chat.... one is error messages in chat, which will send any script error messages to the chat window, (or alternatively the script error window if you have that setting checked), this is a special channel all it's own, and anyone in range will also hear if their settings are the same. the other is include IM's in chat, which will send your IM messages that you RECEIVE to your chat window, and only you will see them. Link to comment Share on other sites More sharing options...
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