Spirit Osmus Posted August 27, 2011 Share Posted August 27, 2011 Hello all. I have one little problem and I hope you can help me with that )) lol As all Second Life creators, I ll start worked with mesh. After tired work I create one simple pants. I use Zbrush 4 and Zsculpty plugin to create it in Collada. So, when I upload it, and as usual atach to my ava I see that it wasnt dynamic at all. I mean no physics. So, it t don't bend at the knees.I try to find somethimg about at Second life wiki and at the forum, but I still dont understand how I can do that dynamic with my ava. May be somebodys know what I do wrong. Thanks ) Link to comment Share on other sites More sharing options...
Phoenix Steampunk Posted August 27, 2011 Share Posted August 27, 2011 You gotta rig your mesh, which isn't supported by zBrush you gotta use a native 3D application, like blender, maya or max for it. To begin with have a look here Uploading_and_wearing a rigged mesh and here Exporting a mesh from Blender Link to comment Share on other sites More sharing options...
Spirit Osmus Posted August 27, 2011 Author Share Posted August 27, 2011 Thanks a lot)) I use blender )) Do all )) but in the end have got new problem )) I cant find "make real" button in Blender 2.59 =) Can somebodys help me with that?) Link to comment Share on other sites More sharing options...
Phoenix Steampunk Posted August 27, 2011 Share Posted August 27, 2011 Its no longer called "make real" you can find it under modifiers. Link to comment Share on other sites More sharing options...
Spirit Osmus Posted August 27, 2011 Author Share Posted August 27, 2011 So. I cant install Blender 2.49, wich used in all tutorials. And cant rig my mesh in 2.59. May be somebodys write the tutorial for Blender 2.59 with avatar.blend. Link to comment Share on other sites More sharing options...
Spirit Osmus Posted August 27, 2011 Author Share Posted August 27, 2011 In 2.59 I have problem only with part when I need do Parent and when I need click "make real" button ... Link to comment Share on other sites More sharing options...
Phoenix Steampunk Posted August 27, 2011 Share Posted August 27, 2011 You parent it the same way as in blender 2.49 and instead of make real you hit the armatures "apply" button as shown in the pic above. might even work without applying the armature, but don't take my word on that. Link to comment Share on other sites More sharing options...
Spirit Osmus Posted August 27, 2011 Author Share Posted August 27, 2011 Thanks )) But )) I feel myself stupid lol) But in 2.49 in parent I need choose "armature" in 2.59 I've got 1. Objec 2. Deform Armature 2.1 With empty group 2.2 With envelope weights 2.3 with automatic weights 2.4 Bone. I have so so result only if choose With automatic weights, but after I push apply and export it in collada and also upload in sl I havent result at all(((( Link to comment Share on other sites More sharing options...
Phoenix Steampunk Posted August 28, 2011 Share Posted August 28, 2011 The automatic weighting for sure is a good start if you are not used to painting weight maps on your own by now. So you are fine with that. While uploading the mesh did you make sure to check the "Skin weight" checkbox in the Modifiers tab of the Upload Model window? Link to comment Share on other sites More sharing options...
Spirit Osmus Posted August 28, 2011 Author Share Posted August 28, 2011 So, Ater a full day of torment , I find my own way for ridding my first pants )) lol )) At first I installed Blender 2.49 ( it was some troubles with new video drivers), I create all there and find problem with collada 1.4. When I cant fix it I save my scene un .blend and open in Blender 2.59, where save it in collada, and have the result )) YAAAY !! ))) To Phoenix Steampunk a lot of thanks for all help )))) Link to comment Share on other sites More sharing options...
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