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Is there any easy way to line up the camera to the building grid, even if it takes writing a script?


Teonnyn Ornitz
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If you want took straight down, that's quite easy. 

First, center your camera on the object you want to look at by holding down your Alt key and left clicking on the object with your mouse.

You can always rotate your camera using combinations of the Alt, CTRL, and Shift keys and your arrow keys.  To rotate your camera UP, use CTRL + Alt + UP_ARROW.  There's an stop to keep it from rotating past the vertical, so when you reach that point, you will be looking straight down.

Rotate around the view by using CTRL + Alt + either your LEFT_ARROW or your RIGHT_ARROW keys.

Once you learn these camera controls, you can do anything.  Experiment!

BTW..... If you really want to be freewheeling, experiment by using your mouse instead of the arrow keys.  That's fast and really easy once you get the hang of it.  Scary for a novice, though. :smileytongue:

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If you want took straight down, that's quite easy. 

First, center your camera on the object you want to look at by holding down your Alt key and left clicking on the object with your mouse.

You can always rotate your camera using combinations of the Alt, CTRL, and Shift keys and your arrow keys.  To rotate your camera UP, use CTRL + Alt + UP_ARROW.  There's an stop to keep it from rotating past the vertical, so when you reach that point, you will be looking straight down.

Rotate around the view by using CTRL + Alt + either your LEFT_ARROW or your RIGHT_ARROW keys.

Once you learn these camera controls, you can do anything.  Experiment!

BTW..... If you really want to be freewheeling, experiment by using your mouse instead of the arrow keys.  That's fast and really easy once you get the hang of it.  Scary for a novice, though. :smileytongue:

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In addition to Rolig's answer, one thing you can NOT do is eliminate the perspective in that view. So the top of a building will always look larger than its foundation, and buildings to the sides of the center of focus will be seen slightly frolm one side. SL is not a CAD program, or a 3D content creation program, and doesn't have that sort of building view tools.

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