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How do I make an object reverse?


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There is not really any simple or effective way to just "do that" with the in-world building tools, I'm afraid. Most builders use simple trial and error and do it by eye. Some may, in the case of things like sculpties, do it with the extermal application that they use to create the 3D mesh for the item in the first place.

Even with a scripted device or an external program running a bot, that esentially acts just like a copybot and analyzes the original objects prims and duplicates it, while reversing the value on one axis, which axis would you choose? How would you tell the application which plane to mirror on? As an example, a torus that is tilted 30 degrees and has a certain amount of twist and taper to it would need to be changed in quite a few parameters to make something that looked like its mirror image. 

If someone does have a simple solution, I'd love to hear it too. Especially if it doesn't break all the rules that are in place these days to make copybot actions illegal.

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