Oskar Linden Posted August 9, 2011 Share Posted August 9, 2011 This week is mostly the same as last week. The maint-server branch on BlueSteel will be shipped to the main channel. THis has the fix for granting/revoking permissions. Mesh is still mesh with some crashing bug fixes. Second Life Server (main channel) New Features Enhancements for marketplace item delivery. Bug Fixes Fix for SVC-7104 "Granting/revoking perms broken for non-web-profile viewers" Fix for SVC-7059 "(Spanish) [DATE I18N] Date in English in Group profile > Terreno/Bienes > L$ del grupo > Detalles tab and Ventas tab" Fix for SVC-7067 "Postcards sent from LeTigre sims fail with error code also can not upload sound files on LeTigre" Fix for SVC-6973 "France Villas Sim, we have been having MAJOR issues on this sim since the last update on the Havok software..We presently have 4 open tickets on it and TJ linden said to file a bug report" Changed logging for TIMEWARP issues. Removed some unused IM code. 2011-08-09, 5:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11 Second Life RC BlueSteel This is the "Scripting Maint-Server" project. New Features Allow scripters to set a lower memory limit on mono scriptsinteger llSetMemoryLimit(integer limit) Set the maximum memory a script can use to limit. Ability to set prim media on linked prims without sleeping the script.integer llSetLinkMedia(integer link, integer side, list params) Equivalent to llSetPrimMediaParams called on link prim in the link set.list llGetLinkMedia(integer link, integer side, list params) Equivalent to llGetPrimMediaParams called on link prim in the link set.integer llClearLinkMedia(integer link, integer side) Equivalent to llClearPrimMedia called on link prim in the link set. llSetLinkCamerallSetLinkCamera(integer link, vector eye, vector at) Equivalent to calling both llSetCameraEyeOffset and llSetCameraAtOffset on linkprim in the link set. Allow HTML in llHTTPResponses to browsers embedded in viewers for content you ownllSetContentType(key request_id, integer content_type) CONTENT_TYPE_TEXT (default) "text/plain" CONTENT_TYPE_HTML "text/html", only valid for embedded browsers on content owned by the person viewing. Falls back to "text/plain" otherwise. Extend llGetLocalPos function to llGet*PrimitiveParams under PRIM_POS_LOCALPRIM_POS_LOCAL Sets and gets the 'local' position via llSetLinkPrimitiveParamsFast and related. llLinkSitTarget, llAvatarOnLinkSitTargetllLinkSitTarget(integer link, vector offset, rotation rot) Equivalent to calling llSitTarget on link prim in the link set.key llAvatarOnLinkSitTarget() Equivalent to calling llAvatarOnSitTarget on link prim in the link set. Add llSetVelocity() and llSetAngularVelocity() functions to LSLllSetVelocity(vector force, integer local)llSetRotationalVelocity(vector force, integer local) Add ability for llSetLinkPrimitiveParams* and llGetLinkPrimitiveParams functions to switch link targets[PRIM_LINK_TARGET, integer link_num] Will cause subsequent parameters to effect link_num prim independent of original prim being effected. Compatible with all PrimParams functions. 2011-08-10, 8:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/11 Second Life RC LeTigre LeTigre will get a new "maint-server" project. We fixed several security issues concerning moving objects between regions and onto parcels with restricted object entry and/or building. 2011-08-10, 9:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/11 Second Life RC Magnum Magnum will continue to be the Mesh project. This is being released Thursday morning. Mesh objects can be uploaded Child prims can be set to have no collision shape (do not contribute to collision of object) Objects that use the features above (mesh shapes or non-colliding parts) will have prim cost calculated based on actual impact to the parcel/region rather than simple count. Max prim scale has been raised to 64m on a side New physics engine Overhaul how collision shapes are constructed and stored in memory. 10 cm gap between colliding objects has been removed for most objects: For convex prims (dynamic and static) Concave prims (static only) For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change. Parcel-full return sort order has changed: most recently "changed" get returned first, but still grouped by OTHER, GROUP, and OWNER in that order. 2011-08-11, 09:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/11 We will be monitoring this thread during the next week so please feel free to post issues that you feel have been introduced by the new code. Please file a JIRA for issues you find and post the JIRA link into this thread. It really helps us out. When determining if issues are relevant or not research is key. Tracking down exactly the right situation where an issue is occurring greatly speeds up the development process to get fixes in place. I appreciate your help. Have a good week! __Oskar p.s. If you are interested in helping test SecondLife in beta please join the group "Second Life Beta" in-world. We also have an email list where we communicate upcoming projects and how you can help. ( https://lists.secondlife.com/cgi-bin/mailman/listinfo/server-beta ) Once a week we meet on ADITI to discuss new features, new bugs, new fixes, and other fun stuff. You are more than welcome. Information is here: https://wiki.secondlife.com/wiki/Server_Beta_User_Group Link to comment Share on other sites More sharing options...
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