Rusalka Writer Posted August 9, 2011 Share Posted August 9, 2011 I've noticed that rigged mesh holds on to a higher LOD longer than attached mesh. I made a headpiece for a weird avatar and attached it, and discovered that it dropped to a low LOD at an unacceptably short distance. Rather than fiddle with the LODs, I discovered if I rigged it it looked fine. Unsure if this is a bug or a feature. Attached: Rigged: Link to comment Share on other sites More sharing options...
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