Rusalka Writer Posted August 9, 2011 Share Posted August 9, 2011 I've noticed that rigged mesh holds on to a higher LOD longer than attached mesh. I made a headpiece for a weird avatar and attached it, and discovered that it dropped to a low LOD at an unacceptably short distance. Rather than fiddle with the LODs, I discovered if I rigged it it looked fine. Unsure if this is a bug or a feature. Attached: Rigged: Link to comment Share on other sites More sharing options...
Lindens Runitai Linden Posted August 9, 2011 Lindens Share Posted August 9, 2011 It's a feature -- rigged attachments use the avatar skeleton bounding box when determining LoD. This is because a rigged attachment's non-rigged size as known by the CPU can vary wildly from the rigged size as known by the GPU. Synchronizing between the two takes a lot of cycles, so we just use the avatar skeleton bounding box as a best guess. Link to comment Share on other sites More sharing options...
Drongle McMahon Posted August 9, 2011 Share Posted August 9, 2011 Moral of the story .... don't rig your toenails. :matte-motes-frown: Link to comment Share on other sites More sharing options...
Rusalka Writer Posted August 10, 2011 Author Share Posted August 10, 2011 I'm gonna rig everything now! Link to comment Share on other sites More sharing options...
Recommended Posts
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now