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sizing and rigging


Summer Renobaum
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Please see the Wiki about 3ds Max mesh for how to set up the Units in Max.  Metric meters or cm works fine on my items.

To do a rigged model, you need to import a set of bones that is identical to the SL avatar one (same names and hierarchy).  You can get a Max plugin that loads one ready made from Wiz Daxter The basic version is free, and one with more features is on the SL marketplace.  You can delete the avatar model that comes with that plugin, you just need the bones.  Make sure the bone set is about 1.8 meters tall in Max, so it comes out the right size in SL.

Once you have your new model geometry and UV mapping done, it needs to be positioned relative to the bones which are in the T pose (arms out), then go to the Modify tab > Skin modifier and apply that to your model.  In the Parameters rollout, click the [Add] button, and add all the avatar bones.  Now you need to apply vertex weights to your model for the nearest bones so it will follow them.  This is moderately complicated, so I suggest finding a general 3ds Max tutorial for whatever version you have for that.  Save your Max file, then use Save As > Export > Autodesk Collada.  If you are using Max 2012 there may be an issue about the Collada format the 2012 FBX exporter uses.  In that case, export to FBX with the 2011 option set, then use the 2011 FBX Converter to change it to DAE file.

 

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