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Posted

Wasn't sure where to post this, but I need to know this.

 

I've been on SL for over a year now and I have built and help built my share of items, but recently I started getting into Garry's Mod. I have several builds that I'd like to port from SL to Garry's Mod (and Vice Versa), and I want to know if it's possible to do this.

Posted

I had a quick look at the Garry's Mod website, and I don't think you'll have much luck. From what I read, this software extracts and imports the 3D models from Valve games or other 3D games that use Valve's Source engine (I can't imagine that's legal btw. There is a probably a good reason that the documentation only uses cryptic initalisms like HL2 or CS:S). SL uses an entirely different engine that is Linden Lab's own development. You can import your own textures into GM, but that's about it.

Posted

Creating content for SL and GM are fundamentally different practices.  While you can definitely replicate what's been done in SL, you can't simply port prims-to-mesh.  You can definitely use something like Blender to make faux prims and port them over to GM... But, the problem is messy enough that by the time you've worked it out... You'd be good enough at Blender to make stuff look better than what it is in SL. (^_^)y

 

 

Posted


Ishtara Rothschild wrote:

[...] this software extracts and imports the 3D models from Valve games or other 3D games that use Valve's Source engine (I can't imagine that's legal btw. [...]

actually some of the people at valve have helped out with it, and they seem to take a very "fair use" approach to the whole thing... basically as long as you own a legit source for the files, they're all good with it... even though I'm sure they are aware of how many people own one (or none) and not others, but use models from ones they don't have. nevermind it's availability over steam, packaged with valve games.

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