HD Pomeray Posted July 29, 2011 Share Posted July 29, 2011 I have been watching and reading the mesh forum for a few months now without contributing much, as most of the regulars in here are far beyond my level of technical knowledge. So, I just listen and try to absorb as much knowledge as possible about meshes and their use in SL. At this point my conclusions are that mesh imports can actually be a usable building tool for many projects but you really need to understand the intricate nature of how they and their PE work in SL. From what I see there are many “rules” you must follow concerning mesh optimization, scale, LOD objects, physical objects or representations, linking, scripting, and final usage of the actual mesh that come into play. I see that single objects, non-linked meshes, are probably not a good choice for mesh use. I see that objects larger than 10 meters are not a good candidate for mesh use. I see that linking meshes to regular prims and sculpts is probably not a good use for mesh. I think given the limitations of rigged meshes in this release, that meshes are probably not a good choice for clothing or complete avatars that need to be clothed. There are probably a lot of people out there that can create well constructed 3D models but will need to be educated on the proper use of importing and using meshes in SL. It’s not as cut and dry as building with prims or sculpts and will require a higher understanding of the process as a whole, taking into consideration all of the variables that effect the final mesh content as it will reside in SL. I’m really hoping that either LL or some of the more knowledgeable members of this forum put together, in laymen’s terms, some sort of guide or check list of the proper use of meshes in SL. I don’t see this as some say, creating a gap between average residence and pro builders, but I do think there needs to be some sort of way to pre-educate the average resident beyond the IP tutorial now being required by LL prior to letting just anyone start filling the world with mesh content. Your thoughts? Link to comment Share on other sites More sharing options...
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