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i have a Script For a Tip Jar but i have a question about the coding,Any Help is appreciated!


Luxz Blessed
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i have this script  for a tip jar

default
{
state_entry()
{
llSetPayPrice(5, [10,50,100]);
}

money(key id, integer amount)
{
llInstantMessage(id, "Thanks for the tip!!";);
}
}

 

i am new to scripting so please bare through this with me lol ... ok so, if i input this into a object i made would it work properly or  would i have to input some key id  where it says ''key id'' ?  and is there a way so that i don't have to be the owner for it to work? because i want to sell the jar object i make (for a very low amount since i am practicing)...  how do i set it  so that  the person who purchases it becomes the owner  i want the person to be able to work all its functions and get the money from the tip jar ...but keeping the jar locked from anyone else that might take the money.

i know this must sound really dumb.. and maybe i dont make sence ,but i only have some expirence in making objects i never tried scripting before.

thanks for the help!

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event variables are filled by the thing that triggers them, so no.

 

in short, if you see "key", "string", "list", "integer", 'float", "vector", or "rotation" by itself in front of another word, never ever mess with that (anything after = in that patern may be fair game though)

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Here are some answers to your questions:

  • id automatically is the id of the payer - this parameter is passed by the noney event - you don't have to do a thing
  • as soon as you pass the thing to someone else, this ava bacomes the owner. The owner always gets the money - or the group the object is deeded to
  • there are several ways:
    - you give the buyer a copy - the original object stays your object. You can use llGiveInventory for it e.g.
    - A different way would be to simply set the object's properties accordingly and sell it without using a script.
  • As soon as the object is given to someone, it's his/or her object. 
  • Take a look at the object's properties. You can set what the next owner can do
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Ok I Tried it Out And It's Not Working

default
{
state_entry()
{
llSetPayPrice(5, [10,50,100]);
}

money(key id, integer amount)
{
llInstantMessage(id, "Thanks for the tip, Brightest Blessings!"; );
}
}

 

 

i  am getting a syntax error

here is the exact error i am getting:

(9,63) :ERROR:  syntax error

 

but when i remove the  ;   after blessings!"  it does not  give me a error  anymore  but  the object  is  still not giving me the option to  give money to the jar  .. what am i doing wrong?

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Put it in the same one. If the text is static, put it in the state_entry event - else you put it in the money event

integer giSum;default{	state_entry()	{		llSetClickAction(CLICK_ACTION_PAY);		llSetPayPrice(5, [10,50,100]);	}		money(key id, integer amount)	{		llInstantMessage(id, "Thanks for the tip, Brightest Blessings!" );                giSum += amount;                llSetText("Happy tip jar - click me to donate!\nSo far, we have collected " + (string)giSum + " L$", <1, 0, 0>, 1.0);	}}

 

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It should show - but only after the first donation ;)

integer giSum;default{	state_entry()	{		llSetClickAction(CLICK_ACTION_PAY);		llSetPayPrice(5, [10,50,100]);		llSetText("Happy tip jar - click me to donate!\nSo far, we have collected 0 L$", <1, 0, 0>, 1.0);	}		money(key id, integer amount)	{		llInstantMessage(id, "Thanks for the tip, Brightest Blessings!" );                giSum += amount;                llSetText("Happy tip jar - click me to donate!\nSo far, we have collected " + (string)giSum + " L$", <1, 0, 0>, 1.0);	}}

 

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