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Texturing a sculpty


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If you haven't used blender before, this could include a steep learning curve.

http://blog.machinimatrix.org/3d-creation/video-tutorials/sculpties-older-tutorials-page/texturizing-sculpties/

 

Depending on the complexity of the sculpt there are some ways to fudge things. If I need to work fast, I will do a quick Ambient Occlusion bake on my sculpt. This will leave shading which I use as "landmarks" to make the texture in my 2d image software.

 

Guess it comes down to what software you have. I don't have it, but the latest photoshop has a 3d paint section. Which is probably much simpler to use that the methods I mentioned above.

Hope my ramble helps some.

 

ETA: my ideas will only work if you can download and import the scupt into blender or PS. Ishy is spot on with the Tex by numbers trick, if you don't have perms to DL.

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