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Problems with physic and rigged mesh small avie


MaxTux Wonder
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If your avie rigged mesh is small 20 cm cannot pass through a 30 cm hole, if the hole is bigger you can pass through.

Look at this video:

http://www.youtube.com/watch?v=QbMS1o3JDBk

Here a similar video in debug mode with bones visible

http://www.youtube.com/watch?v=6pfqV8Z1POM

And vote on jira for this bug!

https://jira.secondlife.com/browse/CTS-705

 

 

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It could be possible that your avi can simply not get up on the floor of the cube... In the secnd part of the video the cube is partially dumped under ground so the avi justwalks on ground level...

Maybe check if the avi can pass the smaller cube when you move the cube down a bit further, or when you add a ramp to get up on the floor ?

 

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It's a LSL script. Rez a box, create a new script and copy the script above in it. Touch the box. It returns the size of the touching agent. Where x and y are fixed values for every agent, only Z value varies. And no, I don't know how to fix this, sorry.

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  • Lindens


MaxTux Wonder wrote:

If your avie rigged mesh is small 20 cm cannot pass through a 30 cm hole, if the hole is bigger you can pass through.

Look at this video:



Here a similar video in debug mode with bones visible



And vote on jira for this bug!



 

 

MaxTux: Yup, that is expected behavior - while you can import a mesh tiny, that truly is super tiny (if you come to the mesh user group you'll see a few really, and I mean really small "tiny av's") we however at this moment do not alter the av's physics representation on the server. This is something that we definitely want to revisit as I believe it not only seems kinda silly, but it breaks the immersion when your tiny av cannot walk through a hole unless it's 3 times the av's size. I anticipate some of my upcoming work will include fixing this issue ;-).

 

-prep

 

 

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