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Particle and Hovertext Persistence


Jennifer Boyle
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I have three elementary questions.  

Once a script has caused a prim to display hovertext or start emitting particles, will the text or particles continue to be displayed until turned off by a script, even on copies, even if it is taken into inventory and re-rezzed, and even if it is given or sold to another person?

Is it a good thing in terms of reducing the load on the system to delete these scripts?

Is there any reason not to delete them, assuming one want the text or particles to continue indefinitely?

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Yes, those are both prim properties.  You need a script to turn them ON or OFF, but not to keep them going.  As for whether to remove the scripts once they are set......  The scripts will just sit there idling, so you really don't need them any more.  On the other hand, they are probably using only 0.001ms of script time and (if LSL) only 16K of memory, so they are hardly much of a load on the servers. Your choice.

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not so much confuse as a conflict of terminology.... "LSO" was the file type specifier for LSL scripts before MONO, (which has none because it's compiled on the server), but apparently LL uses the engine name internally "LSL vs MONO" to refere to scripts... and ignore a language specifier since it's all the same input language.

IIRC Strife championed the LSO label for the original scripting engine compiles and several of us picked it up... it just makes things clearer, especially when discussing future language options like c# or c++.

 

neither is technically wrong, but using LSL for both the language and compile type is confusing and I really wish they'd stop doing it.

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