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how do you load animations into a AO hud?


Sunni Spearsong
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Check the permission of the HUD. Make sure it is Mod. You may also have to hold the animation over the contents window for 10-30 seconds, as the hud has to completely load before you can add anything. Or, possibly, SL is just being wonky and won't let you add anything right now, lol.

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You can use as an experiment a ZHAO HUD (are freebies).

You drag an AO on the ground not for recharge LOL you have to put your animation there

exactly the same name of your animation must be in the config notecard of the AO HUD

(usualy founded in there and it's named "Empty" and most of us keeping that way)

For example if you have a "nut walking" animation, you put that animation in the HUD

and then you have to edit the configuration notecard, you find the section walking and under that, you put the name of your added animation.

(two lines examle)

:: [ Walking ] ::

nut walking

before you get it back you have to reset all the scripts you will see in there, by double clicking and pushing the reset button.

Remember to take your time, as Medhue said above, a scripting object need a lil time to activate and run, so don't hurry things.

 



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ok..it is mod..its an empty hud with animations from same company, no example notecard included ;(...I opened NC in contents and tried to just type animation info in..so animation name is there but no animation...any ideas?

shouldnt you be able to just drag and drop or add to contents?  ..having read posts..I see a bit more is needed

not sure how to add to NC though

 





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:matte-motes-bashful:

Ok, I'm gonna post a video by an animator that most people know. Believe me, I would love to post 1 of my own videos, but I do not use the ZHAO II hud, so I have never made a video on how to edit it. Most animators do use this AO HUD, but I'm not endorsing it's use or this animator. No offense, AbramelinWolfe.:smileyindifferent:

Oh, and shame on AbramelinWolfe for not using V2.:matte-motes-crying: Good video tho!!!

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  • 5 months later...
  • 2 years later...

HI folks. I have built my own animations and have problems to implement them in a satisfying way. All animations are finished and working when played ingame. Many of them are couple animations though. I´ts a whole different thing to get these played together and aligned. I have tried to implement them into some high quality HUDs but had no luck this far.

My first choice was the "xcite!" HUD because it runs animations without poseballs or rezzing other items, so they can be used everywhere. I added them and edited the notecards. I was able to change everything, but when it comes to triggering the animations there is a necessary code for that.

%KQlVUQdfdV5cHywKGwFzGiEFBwRXCSoJWEV5BwRXK08BGlNaFlREClEZA04CWFYZTE9RHhIYDxVLbAcVUlxs

BQkQDVtIAxoaGANLQDcWQkBDGg8WHGxRCw0eDxpfWh4AWEBSBBoCHEdbFAMG

for example is a code that triggers a certain animation, no matter what other animation I selected from the menu, if this code is added to the related notecard. I really got no idea how to built a custom code from that for my custom anims. I had similar problems with several other HUDs I have tried.

So my basic question is: What HUD (free or not, I´d happily buy it if it works!) is HIGHLY customizable?

I have heard about ZHAO-II and MPLV2. May those meet my needs? What I really want is a HUD that I can add own couple animations to and delete others, change menus, etc.

Playing animations without rezzing objects or poseballs would be preferred, but not a must have. I have also seen some HUDs that can be weared (a ring or bracelet) to achieve this. Any proposals? I don´t want to buy them all just to spend time and lindens again and again. Many thanks for related answers.

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DarranDax wrote:

HI folks. I have built my own animations and have problems to implement them in a satisfying way. All animations are finished and working when played ingame. Many of them are couple animations though. I´ts a whole different thing to get these played together and aligned. I have tried to implement them into some high quality HUDs but had no luck this far.

My first choice was the "xcite!" HUD because it runs animations without poseballs or rezzing other items, so they can be used everywhere. I added them and edited the notecards. I was able to change everything, but when it comes to triggering the animations there is a necessary code for that.

%KQlVUQdfdV5cHywKGwFzGiEFBwRXCSoJWEV5BwRXK08BGlNaFlREClEZA04CWFYZTE9RHhIYDxVLbAcVUlxs

BQkQDVtIAxoaGANLQDcWQkBDGg8WHGxRCw0eDxpfWh4AWEBSBBoCHEdbFAMG

for example is a code that triggers a certain animation, no matter what other animation I selected from the menu, if this code is added to the related notecard. I really got no idea how to built a custom code from that for my custom anims. I had similar problems with several other HUDs I have tried.

So my basic question is: What HUD (free or not, I´d happily buy it if it works!) is HIGHLY customizable?

I have heard about ZHAO-II and MPLV2. May those meet my needs? What I really want is a HUD that I can add own couple animations to and delete others, change menus, etc.

Playing animations without rezzing objects or poseballs would be preferred, but not a must have. I have also seen some HUDs that can be weared (a ring or bracelet) to achieve this. Any proposals? I don´t want to buy them all just to spend time and lindens again and again. Many thanks for related answers.

The 'problem' with couples animations in SL is that to really allign the two (or more) Avas requires they both sit on an object that 'fixes' their position.  Otherwise Avatars "bounce" off one another.

Things like hugging huds use careful calculations with scripts to move one Ava to another so they don't bounce.  They are very limited in what they do.  That is all done with movement scripts.  If either Ava uses their movement keys when for instance hugging, then the bounce effect kicks in.  To get back into thehug they would need to start all over again.

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