The VFS is essentially a RAM-disk for nearly all client-side asset types, other than textures and a few others. Because the entire structure of the VFS is held in memory at all times, it is difficult for the VFS to be much larger than a certain fraction of free system memory that exists before Second Life application starts running. As the size of the VFS increases, eventually the memory allocation of the VFS competes for operating system and application code, and the OS must begin using virtual memory and swapping to hold it all in memory at the same time. Your system slows way down, and can crash. One way to prevent this from happening, especially if your computer doesn't have a lot of available RAM, is to keep your cache size (set in Preferences) no larger than 512 Mb.
Doing a complete manual clearing of cache (not just hitting the "Clear Cache" button in Preferences) should cure your crashing problem. See http://wiki.secondlife.com/wiki/Clear_Cache >>> Clearing the Cache from Outside Second Life
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Rolig Loon
The VFS is essentially a RAM-disk for nearly all client-side asset types, other than textures and a few others. Because the entire structure of the VFS is held in memory at all times, it is difficult for the VFS to be much larger than a certain fraction of free system memory that exists before Second Life application starts running. As the size of the VFS increases, eventually the memory allocation of the VFS competes for operating system and application code, and the OS must begin using virtual memory and swapping to hold it all in memory at the same time. Your system slows way down, and can crash. One way to prevent this from happening, especially if your computer doesn't have a lot of available RAM, is to keep your cache size (set in Preferences) no larger than 512 Mb.
Doing a complete manual clearing of cache (not just hitting the "Clear Cache" button in Preferences) should cure your crashing problem. See http://wiki.secondlife.com/wiki/Clear_Cache >>> Clearing the Cache from Outside Second Life
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