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How will mesh handle flexibility and attachment?
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Cloud Lemton
The first half of the question is simple...will flexible and otherwise physically realistic Mesh be possible? If so, are there plans to incorporate any new physics-related options?
As for attachment, I am referring to the ability to create something akin to a joint. This would be especially useful when trying to attach things to the end of something flexible such as a tail or hair. Imagine a Stegosaurus avatar with a flexible tail and spikes jutting out of the end or hair with stuff tied to the end...or a leaf on a string. That sort of thing.
Wind chimes would work nicely, too.
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