Cathy Foil Posted July 11, 2011 Share Posted July 11, 2011 Can anyone explain to me why mesh PE has to go up when a mesh is scaled up? I know they can be seen from farther away so therefore placing a higher load on the servers but come on. Even at 64 meters it is just like moving the prim 32 meters closer to the avatar. Is it the LOD? Does it make the large mesh look better from too far away? If so why not just make mesh over a certain size have different LOD changing distances from smaller mesh object? Is it that at ground level with large meshes combined with all the other standard prims and scultpies LL is afraid they cause just too much lag? Well here is a few of my suggestions if this is the case. One I already said. Set the LOD distances different for larger Mesh. Two set larger mesh to different loading priorities at different altitudes. I am not sure I am saying this properly. You know the order of how things are loaded onto your viewer within the draw distance you have set. Perhaps have a second draw distance set option for just mesh in the viewer’s preference menu. If you are going that far why not a separate draw distance setting option s for prims and sculpties. Let the residents decide which settings are best for them. So for mesh at ground level mesh can be set at say half what the view distance is set at. To clarify if some ones draw distance was set at 200 meters any mesh that was 100 meters or further would not be loaded into the viewer. But at higher attitudes where things are a lot less crowed the all mesh within the 200 meters would be visible. If larger mesh are too much of a burden on the physics engine why not simply make all mesh over a certain size automatically phantom? If someone needs it to be solid they can simply use invisible regular prims as we do with large sculpties now. Is it the texture on larger mesh that is the problem? If so why not lower the size limit of the texture allowed on larger mesh?I know these suggestions are possible. Anything is possible with computers and programming. It is just a matter of will and time. Link to comment Share on other sites More sharing options...
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